#include <TESObjectWEAP.h>
◆ attackShotsPerSec
float RE::TESObjectWEAP::RangedData::attackShotsPerSec |
◆ fireRate
float RE::TESObjectWEAP::RangedData::fireRate |
◆ firingRumbleDuration
float RE::TESObjectWEAP::RangedData::firingRumbleDuration |
◆ firingRumbleLeftMotorStrength
float RE::TESObjectWEAP::RangedData::firingRumbleLeftMotorStrength |
◆ firingRumbleRightMotorStrength
float RE::TESObjectWEAP::RangedData::firingRumbleRightMotorStrength |
◆ numProjectiles
std::int8_t RE::TESObjectWEAP::RangedData::numProjectiles |
◆ pad19
std::uint8_t RE::TESObjectWEAP::RangedData::pad19 |
◆ pad1A
std::uint16_t RE::TESObjectWEAP::RangedData::pad1A |
◆ sightFOV
float RE::TESObjectWEAP::RangedData::sightFOV |
The documentation for this struct was generated from the following file: