#include <TESObjectWEAP.h>
◆ attackShotsPerSec
| float RE::TESObjectWEAP::RangedData::attackShotsPerSec |
◆ fireRate
| float RE::TESObjectWEAP::RangedData::fireRate |
◆ firingRumbleDuration
| float RE::TESObjectWEAP::RangedData::firingRumbleDuration |
◆ firingRumbleLeftMotorStrength
| float RE::TESObjectWEAP::RangedData::firingRumbleLeftMotorStrength |
◆ firingRumbleRightMotorStrength
| float RE::TESObjectWEAP::RangedData::firingRumbleRightMotorStrength |
◆ numProjectiles
| std::int8_t RE::TESObjectWEAP::RangedData::numProjectiles |
◆ pad19
| std::uint8_t RE::TESObjectWEAP::RangedData::pad19 |
◆ pad1A
| std::uint16_t RE::TESObjectWEAP::RangedData::pad1A |
◆ sightFOV
| float RE::TESObjectWEAP::RangedData::sightFOV |
The documentation for this struct was generated from the following file: