CommonLibSSE (powerof3)
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#include <TESCombatEvent.h>
Public Attributes | |
NiPointer< TESObjectREFR > | actor |
NiPointer< TESObjectREFR > | targetActor |
REX::EnumSet< ACTOR_COMBAT_STATE, std::uint32_t > | newState |
std::uint32_t | pad14 { 0 } |
NiPointer<TESObjectREFR> RE::TESCombatEvent::actor |
REX::EnumSet<ACTOR_COMBAT_STATE, std::uint32_t> RE::TESCombatEvent::newState |
std::uint32_t RE::TESCombatEvent::pad14 { 0 } |
NiPointer<TESObjectREFR> RE::TESCombatEvent::targetActor |