CommonLibSSE (powerof3)
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#include <GRenderer.h>
Public Attributes | |
GTexture * | texture |
Matrix | textureMatrix |
REX::EnumSet< BitmapWrapMode, std::uint32_t > | wrapMode |
REX::EnumSet< BitmapSampleMode, std::uint32_t > | sampleMode |
REX::EnumSet<BitmapSampleMode, std::uint32_t> RE::GRenderer::FillTexture::sampleMode |
GTexture* RE::GRenderer::FillTexture::texture |
Matrix RE::GRenderer::FillTexture::textureMatrix |
REX::EnumSet<BitmapWrapMode, std::uint32_t> RE::GRenderer::FillTexture::wrapMode |