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CommonLibSSE (powerof3)
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#include <CombatInventory.h>
Public Attributes | |
| BSTArray< NiPointer< CombatInventoryItem > > | items |
| std::uint32_t | slot |
| float | maxRange |
| float | optimalRange |
| float | minRange |
| float | score |
| BSTArray<NiPointer<CombatInventoryItem> > RE::CombatEquipment::items |
| float RE::CombatEquipment::maxRange |
| float RE::CombatEquipment::minRange |
| float RE::CombatEquipment::optimalRange |
| float RE::CombatEquipment::score |
| std::uint32_t RE::CombatEquipment::slot |