CommonLibSSE (powerof3)
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#include <CombatInventory.h>
Public Attributes | |
BSTArray< NiPointer< CombatInventoryItem > > | items |
std::uint32_t | slot |
float | maxRange |
float | optimalRange |
float | minRange |
float | score |
BSTArray<NiPointer<CombatInventoryItem> > RE::CombatEquipment::items |
float RE::CombatEquipment::maxRange |
float RE::CombatEquipment::minRange |
float RE::CombatEquipment::optimalRange |
float RE::CombatEquipment::score |
std::uint32_t RE::CombatEquipment::slot |