#include <Renderer.h>
◆ hWnd
◆ renderView
REX::W32::ID3D11RenderTargetView1* RE::BSGraphics::RendererWindow::renderView |
◆ resourceView
REX::W32::ID3D11ShaderResourceView1* RE::BSGraphics::RendererWindow::resourceView |
◆ swapChain
REX::W32::IDXGISwapChain* RE::BSGraphics::RendererWindow::swapChain |
◆ swapChainRenderTarget
RENDER_TARGET RE::BSGraphics::RendererWindow::swapChainRenderTarget |
◆ unk24
std::uint32_t RE::BSGraphics::RendererWindow::unk24 |
◆ unk28
std::uint64_t RE::BSGraphics::RendererWindow::unk28 |
◆ unk40
std::uint64_t RE::BSGraphics::RendererWindow::unk40 |
◆ unk48
std::uint64_t RE::BSGraphics::RendererWindow::unk48 |
◆ windowHeight
std::int32_t RE::BSGraphics::RendererWindow::windowHeight |
◆ windowWidth
std::int32_t RE::BSGraphics::RendererWindow::windowWidth |
◆ windowX
std::int32_t RE::BSGraphics::RendererWindow::windowX |
◆ windowY
std::int32_t RE::BSGraphics::RendererWindow::windowY |
The documentation for this struct was generated from the following file: