#include <UI.h>
◆ Create_t
◆ AddEventSink()
◆ GameIsPaused()
      
        
          | bool RE::UI::GameIsPaused  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetEventSource()
◆ GetMenu() [1/3]
  
  
      
        
          | GPtr< T > RE::UI::GetMenu  | 
          ( | 
           | ) | 
           | 
         
       
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inline   | 
  
 
 
◆ GetMenu() [2/3]
      
        
          | GPtr< IMenu > RE::UI::GetMenu  | 
          ( | 
          const std::string_view &  | 
          a_menuName | ) | 
           | 
        
      
 
 
◆ GetMenu() [3/3]
  
  
      
        
          | GPtr< T > RE::UI::GetMenu  | 
          ( | 
          const std::string_view &  | 
          a_menuName | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ GetMovieView()
      
        
          | GPtr< GFxMovieView > RE::UI::GetMovieView  | 
          ( | 
          const std::string_view &  | 
          a_menuName | ) | 
           | 
        
      
 
 
◆ GetSingleton()
  
  
      
        
          | static UI * RE::UI::GetSingleton  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ IsApplicationMenuOpen()
      
        
          | bool RE::UI::IsApplicationMenuOpen  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ IsCursorHiddenWhenTopmost()
      
        
          | bool RE::UI::IsCursorHiddenWhenTopmost  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ IsItemMenuOpen()
      
        
          | bool RE::UI::IsItemMenuOpen  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ IsMenuOpen()
      
        
          | bool RE::UI::IsMenuOpen  | 
          ( | 
          const std::string_view &  | 
          a_menuName | ) | 
           | 
        
      
 
 
◆ IsModalMenuOpen()
      
        
          | bool RE::UI::IsModalMenuOpen  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ IsPauseMenuDisabled()
      
        
          | bool RE::UI::IsPauseMenuDisabled  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ IsSavingAllowed()
      
        
          | bool RE::UI::IsSavingAllowed  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ IsShowingMenus()
      
        
          | bool RE::UI::IsShowingMenus  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ IsUsingCustomRendering()
      
        
          | bool RE::UI::IsUsingCustomRendering  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ Register()
      
        
          | void RE::UI::Register  | 
          ( | 
          const std::string_view &  | 
          a_menuName,  | 
        
        
           | 
           | 
          Create_t *  | 
          a_creator  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
◆ RemoveEventSink()
◆ ShowMenus()
      
        
          | void RE::UI::ShowMenus  | 
          ( | 
          bool  | 
          a_show | ) | 
           | 
        
      
 
 
◆ closingAllMenus
      
        
          | bool RE::UI::closingAllMenus | 
        
      
 
 
◆ menuMap
◆ menuStack
◆ menuSystemVisible
      
        
          | bool RE::UI::menuSystemVisible | 
        
      
 
 
◆ modal
◆ numAllowSaving
      
        
          | std::uint32_t RE::UI::numAllowSaving | 
        
      
 
 
◆ numApplicationMenus
      
        
          | std::uint32_t RE::UI::numApplicationMenus | 
        
      
 
 
◆ numCustomRendering
      
        
          | std::uint32_t RE::UI::numCustomRendering | 
        
      
 
 
◆ numDisablePauseMenu
      
        
          | std::uint32_t RE::UI::numDisablePauseMenu | 
        
      
 
 
◆ numDontHideCursorWhenTopmost
      
        
          | std::uint32_t RE::UI::numDontHideCursorWhenTopmost | 
        
      
 
 
◆ numItemMenus
      
        
          | std::uint32_t RE::UI::numItemMenus | 
        
      
 
 
◆ numPausesGame
      
        
          | std::uint32_t RE::UI::numPausesGame | 
        
      
 
 
◆ pad17D
      
        
          | std::uint8_t RE::UI::pad17D | 
        
      
 
 
◆ pad17E
      
        
          | std::uint16_t RE::UI::pad17E | 
        
      
 
 
◆ pad1C2
      
        
          | std::uint16_t RE::UI::pad1C2 | 
        
      
 
 
◆ pad1C4
      
        
          | std::uint32_t RE::UI::pad1C4 | 
        
      
 
 
◆ processMessagesLock
◆ uiTimer
The documentation for this class was generated from the following file:
- CommonLibSSE/include/RE/U/UI.h