#include <ScreenSplatter.h>
 | 
| using  | Type = typename Traits::Type | 
|   | 
| using  | Allocator = typename Traits::Allocator | 
|   | 
◆ Clear()
  
  
      
        
          | void RE::ScreenSplatter::Clear  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ GetSingleton()
◆ camera
◆ enabled
      
        
          | bool RE::ScreenSplatter::enabled | 
        
      
 
 
◆ hRadius
      
        
          | float RE::ScreenSplatter::hRadius | 
        
      
 
 
◆ pad01
      
        
          | std::uint8_t RE::ScreenSplatter::pad01 | 
        
      
 
 
◆ pad02
      
        
          | std::uint16_t RE::ScreenSplatter::pad02 | 
        
      
 
 
◆ pad04
      
        
          | std::uint32_t RE::ScreenSplatter::pad04 | 
        
      
 
 
◆ pad21
      
        
          | bool RE::ScreenSplatter::pad21 | 
        
      
 
 
◆ pad22
      
        
          | std::uint16_t RE::ScreenSplatter::pad22 | 
        
      
 
 
◆ root
◆ textures
◆ uiCount
      
        
          | std::uint32_t RE::ScreenSplatter::uiCount | 
        
      
 
 
◆ wRadius
      
        
          | float RE::ScreenSplatter::wRadius | 
        
      
 
 
The documentation for this class was generated from the following file: