#include <ProcessLists.h>
 | 
| using  | Type = typename Traits::Type | 
|   | 
| using  | Allocator = typename Traits::Allocator | 
|   | 
◆ ClearCachedFactionFightReactions()
      
        
          | void RE::ProcessLists::ClearCachedFactionFightReactions  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ ForAllActors()
◆ ForEachHighActor()
◆ ForEachMagicTempEffect()
◆ ForEachModelEffect()
◆ ForEachShaderEffect()
◆ GetSingleton()
◆ GetSystemTimeClock()
      
        
          | float RE::ProcessLists::GetSystemTimeClock  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ RequestHighestDetectionLevelAgainstActor()
      
        
          | std::int16_t RE::ProcessLists::RequestHighestDetectionLevelAgainstActor  | 
          ( | 
          Actor *  | 
          a_actor,  | 
        
        
           | 
           | 
          std::uint32_t &  | 
          a_LOSCount  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
◆ StopAllMagicEffects()
      
        
          | void RE::ProcessLists::StopAllMagicEffects  | 
          ( | 
          TESObjectREFR &  | 
          a_ref | ) | 
           | 
        
      
 
 
◆ StopCombatAndAlarmOnActor()
      
        
          | void RE::ProcessLists::StopCombatAndAlarmOnActor  | 
          ( | 
          Actor *  | 
          a_actor,  | 
        
        
           | 
           | 
          bool  | 
          a_notAlarm  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
◆ aliveActorList
◆ allProcesses
◆ currentLowActor
      
        
          | std::uint32_t RE::ProcessLists::currentLowActor | 
        
      
 
 
◆ currentMiddleHighActor
      
        
          | std::uint32_t RE::ProcessLists::currentMiddleHighActor | 
        
      
 
 
◆ currentMiddleLowActor
      
        
          | std::uint32_t RE::ProcessLists::currentMiddleLowActor | 
        
      
 
 
◆ globalCrimes
◆ globalEffectsLock
◆ globalTempEffects
◆ highActorHandles
◆ initAnimPositionQueue
◆ initPackageLocationsQueue
◆ interfaceEffects
◆ interfaceEffectsLock
◆ lowActorHandles
◆ magicEffects
◆ magicEffectsLock
◆ middleHighActorHandles
◆ middleLowActorHandles
◆ movementSyncSema
◆ numberHighActors
      
        
          | std::int32_t RE::ProcessLists::numberHighActors | 
        
      
 
 
◆ packageLocationsQueueLock
  
  
      
        
          | BSSpinLock RE::ProcessLists::packageLocationsQueueLock | 
         
       
   | 
  
mutable   | 
  
 
 
◆ pad003
      
        
          | std::uint8_t RE::ProcessLists::pad003 | 
        
      
 
 
◆ pad00F
      
        
          | std::uint8_t RE::ProcessLists::pad00F | 
        
      
 
 
◆ pad02C
      
        
          | std::uint32_t RE::ProcessLists::pad02C | 
        
      
 
 
◆ playerActionCommentTimer
      
        
          | float RE::ProcessLists::playerActionCommentTimer | 
        
      
 
 
◆ playerKnockObjectCommentTimer
      
        
          | float RE::ProcessLists::playerKnockObjectCommentTimer | 
        
      
 
 
◆ processHigh
      
        
          | bool RE::ProcessLists::processHigh | 
        
      
 
 
◆ processLow
      
        
          | bool RE::ProcessLists::processLow | 
        
      
 
 
◆ processMHigh
      
        
          | bool RE::ProcessLists::processMHigh | 
        
      
 
 
◆ processMLow
      
        
          | bool RE::ProcessLists::processMLow | 
        
      
 
 
◆ removeExcessDeadTimer
      
        
          | float RE::ProcessLists::removeExcessDeadTimer | 
        
      
 
 
◆ runAnimations
      
        
          | bool RE::ProcessLists::runAnimations | 
        
      
 
 
◆ runDetection
      
        
          | bool RE::ProcessLists::runDetection | 
        
      
 
 
◆ runEditorSchedules
      
        
          | bool RE::ProcessLists::runEditorSchedules | 
        
      
 
 
◆ runMovement
      
        
          | bool RE::ProcessLists::runMovement | 
        
      
 
 
◆ runSchedules
      
        
          | bool RE::ProcessLists::runSchedules | 
        
      
 
 
◆ showDetectionStats
      
        
          | bool RE::ProcessLists::showDetectionStats | 
        
      
 
 
◆ showDialogueSubtitles
      
        
          | bool RE::ProcessLists::showDialogueSubtitles | 
        
      
 
 
◆ statdetect
◆ syncPositionQueue
◆ tempShouldMoves
◆ unk00E
      
        
          | std::uint8_t RE::ProcessLists::unk00E | 
        
      
 
 
◆ unk014
      
        
          | float RE::ProcessLists::unk014 | 
        
      
 
 
◆ unk018
      
        
          | std::uint32_t RE::ProcessLists::unk018 | 
        
      
 
 
◆ unk028
      
        
          | std::uint32_t RE::ProcessLists::unk028 | 
        
      
 
 
◆ unk148
      
        
          | std::uint64_t RE::ProcessLists::unk148 | 
        
      
 
 
◆ unk150
      
        
          | std::uint64_t RE::ProcessLists::unk150 | 
        
      
 
 
◆ unk1E8
      
        
          | std::uint64_t RE::ProcessLists::unk1E8 | 
        
      
 
 
◆ updateActorsInPlayerCell
      
        
          | bool RE::ProcessLists::updateActorsInPlayerCell | 
        
      
 
 
The documentation for this class was generated from the following file: