#include <BSWaterShaderMaterial.h>
◆ ~BSWaterShaderMaterial()
  
  
      
        
          | RE::BSWaterShaderMaterial::~BSWaterShaderMaterial  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
override   | 
  
 
 
◆ ComputeCRC32()
  
  
      
        
          | std::uint32_t RE::BSWaterShaderMaterial::ComputeCRC32  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ CopyMembers()
◆ Create()
◆ DoIsCopy()
◆ GetDefault()
◆ GetType()
  
  
      
        
          | Type RE::BSWaterShaderMaterial::GetType  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
overridevirtual   | 
  
 
 
◆ aboveWaterFogDistFar
      
        
          | float RE::BSWaterShaderMaterial::aboveWaterFogDistFar | 
        
      
 
 
◆ alpha
      
        
          | float RE::BSWaterShaderMaterial::alpha | 
        
      
 
 
◆ amplitudeA
      
        
          | float RE::BSWaterShaderMaterial::amplitudeA[3] | 
        
      
 
 
◆ deepWaterColor
      
        
          | NiColorA RE::BSWaterShaderMaterial::deepWaterColor | 
        
      
 
 
◆ depthProperties
◆ displacementDampener
      
        
          | float RE::BSWaterShaderMaterial::displacementDampener | 
        
      
 
 
◆ flowmapScale
      
        
          | float RE::BSWaterShaderMaterial::flowmapScale | 
        
      
 
 
◆ fresnelAmount
      
        
          | float RE::BSWaterShaderMaterial::fresnelAmount | 
        
      
 
 
◆ noiseFalloff
      
        
          | float RE::BSWaterShaderMaterial::noiseFalloff | 
        
      
 
 
◆ normalTexture1
◆ normalTexture2
◆ normalTexture3
◆ normalTexture4
◆ plane
      
        
          | NiPlane RE::BSWaterShaderMaterial::plane | 
        
      
 
 
◆ reflectionAmount
      
        
          | float RE::BSWaterShaderMaterial::reflectionAmount | 
        
      
 
 
◆ reflectionColor
      
        
          | NiColorA RE::BSWaterShaderMaterial::reflectionColor | 
        
      
 
 
◆ reflectionMagnitude
      
        
          | float RE::BSWaterShaderMaterial::reflectionMagnitude | 
        
      
 
 
◆ refractionMagnitude
      
        
          | float RE::BSWaterShaderMaterial::refractionMagnitude | 
        
      
 
 
◆ RTTI
◆ shallowWaterColor
      
        
          | NiColor RE::BSWaterShaderMaterial::shallowWaterColor | 
        
      
 
 
◆ specularPower
      
        
          | float RE::BSWaterShaderMaterial::specularPower | 
        
      
 
 
◆ staticReflectionTexture
◆ sunSparkleMagnitude
      
        
          | float RE::BSWaterShaderMaterial::sunSparkleMagnitude | 
        
      
 
 
◆ sunSparklePower
      
        
          | float RE::BSWaterShaderMaterial::sunSparklePower | 
        
      
 
 
◆ sunSpecularPower
      
        
          | float RE::BSWaterShaderMaterial::sunSpecularPower | 
        
      
 
 
◆ underwaterFogAmount
      
        
          | float RE::BSWaterShaderMaterial::underwaterFogAmount | 
        
      
 
 
◆ underwaterFogDistFar
      
        
          | float RE::BSWaterShaderMaterial::underwaterFogDistFar | 
        
      
 
 
◆ unk0A0
      
        
          | std::uint64_t RE::BSWaterShaderMaterial::unk0A0 | 
        
      
 
 
◆ unk0A8
      
        
          | float RE::BSWaterShaderMaterial::unk0A8 | 
        
      
 
 
◆ unk0B0
      
        
          | std::uint64_t RE::BSWaterShaderMaterial::unk0B0 | 
        
      
 
 
◆ unk0B8
      
        
          | std::uint64_t RE::BSWaterShaderMaterial::unk0B8 | 
        
      
 
 
◆ unk0C0
      
        
          | std::uint64_t RE::BSWaterShaderMaterial::unk0C0 | 
        
      
 
 
◆ unk0D0
      
        
          | std::uint64_t RE::BSWaterShaderMaterial::unk0D0 | 
        
      
 
 
◆ unk0D8
      
        
          | std::uint64_t RE::BSWaterShaderMaterial::unk0D8 | 
        
      
 
 
◆ unk0EC
      
        
          | float RE::BSWaterShaderMaterial::unk0EC | 
        
      
 
 
◆ unk100
      
        
          | std::uint64_t RE::BSWaterShaderMaterial::unk100 | 
        
      
 
 
◆ unk108
      
        
          | std::uint64_t RE::BSWaterShaderMaterial::unk108 | 
        
      
 
 
◆ unk110
      
        
          | std::uint64_t RE::BSWaterShaderMaterial::unk110 | 
        
      
 
 
◆ unk118
      
        
          | std::uint64_t RE::BSWaterShaderMaterial::unk118 | 
        
      
 
 
◆ unk12C
      
        
          | std::uint32_t RE::BSWaterShaderMaterial::unk12C | 
        
      
 
 
◆ unk150
      
        
          | std::uint32_t RE::BSWaterShaderMaterial::unk150 | 
        
      
 
 
◆ unk15C
      
        
          | float RE::BSWaterShaderMaterial::unk15C | 
        
      
 
 
◆ unk160
      
        
          | float RE::BSWaterShaderMaterial::unk160 | 
        
      
 
 
◆ unk168
      
        
          | float RE::BSWaterShaderMaterial::unk168 | 
        
      
 
 
◆ unk174
      
        
          | std::uint32_t RE::BSWaterShaderMaterial::unk174 | 
        
      
 
 
◆ unk178
      
        
          | std::uint32_t RE::BSWaterShaderMaterial::unk178 | 
        
      
 
 
◆ unk17C
      
        
          | std::uint8_t RE::BSWaterShaderMaterial::unk17C | 
        
      
 
 
◆ unk17D
      
        
          | std::uint8_t RE::BSWaterShaderMaterial::unk17D | 
        
      
 
 
◆ unk17E
      
        
          | std::uint8_t RE::BSWaterShaderMaterial::unk17E | 
        
      
 
 
◆ unk17F
      
        
          | std::uint8_t RE::BSWaterShaderMaterial::unk17F | 
        
      
 
 
◆ uvScaleA
      
        
          | float RE::BSWaterShaderMaterial::uvScaleA[3] | 
        
      
 
 
The documentation for this class was generated from the following file: