#include <BSRenderManager.h>
◆ CreateRenderTexture()
NiTexture::RendererData * RE::BSRenderManager::CreateRenderTexture |
( |
std::uint32_t |
a_width, |
|
|
std::uint32_t |
a_height |
|
) |
| |
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inline |
◆ GetSingleton()
◆ context
ID3D11DeviceContext* RE::BSRenderManager::context |
◆ forwarder
ID3D11Device* RE::BSRenderManager::forwarder |
◆ lock
◆ renderView
ID3D11RenderTargetView1* RE::BSRenderManager::renderView |
◆ resourceView
ID3D11ShaderResourceView1* RE::BSRenderManager::resourceView |
◆ swapChain
IDXGISwapChain* RE::BSRenderManager::swapChain |
◆ unk00
std::uint64_t RE::BSRenderManager::unk00[0x48 > > 3] |
◆ unk58
std::uint64_t RE::BSRenderManager::unk58 |
◆ unk60
std::uint64_t RE::BSRenderManager::unk60 |
◆ unk68
std::uint64_t RE::BSRenderManager::unk68 |
◆ unk78
std::uint64_t RE::BSRenderManager::unk78 |
◆ unk80
std::uint64_t RE::BSRenderManager::unk80 |
◆ unk98
std::uint64_t RE::BSRenderManager::unk98[(0x2788 - 0x90) > > 3] |
The documentation for this class was generated from the following file: