#include <BSRenderManager.h>
◆ CreateRenderTexture()
  
  
      
        
          | NiTexture::RendererData * RE::BSRenderManager::CreateRenderTexture  | 
          ( | 
          std::uint32_t  | 
          a_width,  | 
         
        
           | 
           | 
          std::uint32_t  | 
          a_height  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inline   | 
  
 
 
◆ GetSingleton()
◆ context
      
        
          | ID3D11DeviceContext* RE::BSRenderManager::context | 
        
      
 
 
◆ forwarder
      
        
          | ID3D11Device* RE::BSRenderManager::forwarder | 
        
      
 
 
◆ lock
◆ renderView
      
        
          | ID3D11RenderTargetView1* RE::BSRenderManager::renderView | 
        
      
 
 
◆ resourceView
      
        
          | ID3D11ShaderResourceView1* RE::BSRenderManager::resourceView | 
        
      
 
 
◆ swapChain
      
        
          | IDXGISwapChain* RE::BSRenderManager::swapChain | 
        
      
 
 
◆ unk00
      
        
          | std::uint64_t RE::BSRenderManager::unk00[0x48 > > 3] | 
        
      
 
 
◆ unk58
      
        
          | std::uint64_t RE::BSRenderManager::unk58 | 
        
      
 
 
◆ unk60
      
        
          | std::uint64_t RE::BSRenderManager::unk60 | 
        
      
 
 
◆ unk68
      
        
          | std::uint64_t RE::BSRenderManager::unk68 | 
        
      
 
 
◆ unk78
      
        
          | std::uint64_t RE::BSRenderManager::unk78 | 
        
      
 
 
◆ unk80
      
        
          | std::uint64_t RE::BSRenderManager::unk80 | 
        
      
 
 
◆ unk98
      
        
          | std::uint64_t RE::BSRenderManager::unk98[(0x2788 - 0x90) > > 3] | 
        
      
 
 
The documentation for this class was generated from the following file: