CommonLibSSE (powerof3)
RE::TESActionData Class Reference

#include <TESActionData.h>

Inheritance diagram for RE::TESActionData:
RE::BGSActionData RE::ActionInput RE::ActionOutput

Public Member Functions

virtual ~TESActionData () override
 
ActorStateGetSourceActorState () const override
 
void Unk_02 (void) override
 
BGSAnimationSequencerGetSourceSequencer () const override
 
BGSActionDataClone () const override
 
bool Process () override
 
- Public Member Functions inherited from RE::BGSActionData
virtual ~BGSActionData () override
 
- Public Member Functions inherited from RE::ActionInput
virtual ~ActionInput ()
 

Static Public Member Functions

static TESActionDataCreate ()
 

Static Public Attributes

static constexpr auto RTTI = RTTI_TESActionData
 
static constexpr auto VTABLE = VTABLE_TESActionData
 
- Static Public Attributes inherited from RE::BGSActionData
static constexpr auto RTTI = RTTI_BGSActionData
 
static constexpr auto VTABLE = VTABLE_BGSActionData
 
- Static Public Attributes inherited from RE::ActionInput
static constexpr auto RTTI = RTTI_ActionInput
 
static constexpr auto VTABLE = VTABLE_ActionInput
 
- Static Public Attributes inherited from RE::ActionOutput
static constexpr auto RTTI = RTTI_ActionOutput
 

Additional Inherited Members

- Public Attributes inherited from RE::BGSActionData
uint32_t flags
 
- Public Attributes inherited from RE::ActionInput
NiPointer< TESObjectREFRsource
 
NiPointer< TESObjectREFRtarget
 
BGSActionaction
 
uint32_t unk20
 
- Public Attributes inherited from RE::ActionOutput
BSFixedString animEvent
 
BSFixedString targetAnimEvent
 
int32_t result
 
TESIdleFormsequence
 
const TESIdleFormanimObjIdle
 
uint32_t sequenceIndex
 

Constructor & Destructor Documentation

◆ ~TESActionData()

virtual RE::TESActionData::~TESActionData ( )
overridevirtual

Member Function Documentation

◆ Clone()

BGSActionData* RE::TESActionData::Clone ( ) const
overridevirtual

Reimplemented from RE::BGSActionData.

◆ Create()

static TESActionData* RE::TESActionData::Create ( )
inlinestatic

◆ GetSourceActorState()

ActorState* RE::TESActionData::GetSourceActorState ( ) const
overridevirtual

Reimplemented from RE::ActionInput.

◆ GetSourceSequencer()

BGSAnimationSequencer* RE::TESActionData::GetSourceSequencer ( ) const
overridevirtual

Reimplemented from RE::ActionInput.

◆ Process()

bool RE::TESActionData::Process ( )
overridevirtual

Reimplemented from RE::BGSActionData.

◆ Unk_02()

void RE::TESActionData::Unk_02 ( void  )
overridevirtual

Reimplemented from RE::ActionInput.

Member Data Documentation

◆ RTTI

constexpr auto RE::TESActionData::RTTI = RTTI_TESActionData
inlinestaticconstexpr

◆ VTABLE

constexpr auto RE::TESActionData::VTABLE = VTABLE_TESActionData
inlinestaticconstexpr

The documentation for this class was generated from the following file: