_pad0C | RE::NiRefObject | |
_refCount | RE::NiRefObject | |
activeLights | RE::ShadowSceneNode | |
activeShadowLights | RE::ShadowSceneNode | |
AddExtraData(const BSFixedString &a_key, NiExtraData *a_extra) | RE::NiObjectNET | |
AddExtraData(NiExtraData *a_extra) | RE::NiObjectNET | |
AddLight(NiLight *a_light, const LIGHT_CREATE_PARAMS &a_params) | RE::ShadowSceneNode | |
AddLight(BSLight *a_light) | RE::ShadowSceneNode | |
allowLightRemoveQueues | RE::ShadowSceneNode | |
AsBhkAttachmentCollisionObject() | RE::NiObject | inlinevirtual |
AsBhkBlendCollisionObject() | RE::NiObject | inlinevirtual |
AsBhkLimitedHingeConstraint() | RE::NiObject | inlinevirtual |
AsBhkNiCollisionObject() | RE::NiObject | inlinevirtual |
AsBhkRigidBody() | RE::NiObject | inlinevirtual |
AsDynamicTriShape() | RE::NiObject | inlinevirtual |
AsFadeNode() | RE::NiObject | inlinevirtual |
AsGeometry() | RE::NiObject | inlinevirtual |
AsLinesGeom() | RE::NiObject | inlinevirtual |
AsMultiBoundNode() | RE::NiObject | inlinevirtual |
AsNiControllerManager() | RE::NiObject | inlinevirtual |
AsNiGeometry() | RE::NiObject | inlinevirtual |
AsNiTriBasedGeom() | RE::NiObject | inlinevirtual |
AsNiTriShape() | RE::NiObject | inlinevirtual |
AsNode() override | RE::NiNode | virtual |
AsParticlesGeom() | RE::NiObject | inlinevirtual |
AsSegmentedTriShape() | RE::NiObject | inlinevirtual |
AsSubIndexTriShape() | RE::NiObject | inlinevirtual |
AsSwitchNode() | RE::NiObject | inlinevirtual |
AsTriShape() | RE::NiObject | inlinevirtual |
AsTriStrips() | RE::NiObject | inlinevirtual |
AttachChild(NiAVObject *a_child, bool a_firstAvail=false) | RE::NiNode | virtual |
AttachProperty(NiAlphaProperty *a_property) override | RE::NiNode | virtual |
cameraPos | RE::ShadowSceneNode | |
children | RE::NiNode | |
Clone() | RE::NiAVObject | |
cloudLight | RE::ShadowSceneNode | |
collisionObject | RE::NiAVObject | |
controllers | RE::NiObjectNET | |
Create(std::uint16_t a_arrBufLen=0) | RE::NiNode | static |
CreateClone(NiCloningProcess &a_cloning) override | RE::NiNode | |
RE::NiAVObject::CreateClone([[maybe_unused]] NiCloningProcess &a_cloning) | RE::NiObject | inlinevirtual |
CreateDeepCopy(NiPointer< NiObject > &a_object) | RE::NiObject | |
Ctor(std::uint16_t a_arrBufLen) | RE::NiNode | protected |
CullGeometry(bool a_cull) | RE::NiAVObject | |
CullNode(bool a_cull) | RE::NiAVObject | |
DecRefCount() | RE::NiRefObject | |
DeleteExtraData(std::uint16_t a_extraDataIndex) | RE::NiObjectNET | |
DeleteThis() | RE::NiRefObject | virtual |
DetachChild(NiAVObject *a_child) | RE::NiNode | |
DetachChild(NiAVObject *a_child, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | |
DetachChild1(NiAVObject *a_child, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | virtual |
DetachChild2(NiAVObject *a_child) | RE::NiNode | virtual |
DetachChildAt(std::uint32_t a_idx) | RE::NiNode | |
DetachChildAt(std::uint32_t a_idx, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | |
DetachChildAt1(std::uint32_t a_idx, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | virtual |
DetachChildAt2(std::uint32_t a_idx) | RE::NiNode | virtual |
disableLightUpdate | RE::ShadowSceneNode | |
extra | RE::NiObjectNET | |
extraDataSize | RE::NiObjectNET | |
fadeAmount | RE::NiAVObject | |
firstPersonShadowMask | RE::ShadowSceneNode | |
Flag enum name | RE::NiAVObject | |
flags | RE::NiAVObject | |
flags02 | RE::NiAVObject | |
fogProperty | RE::ShadowSceneNode | |
GetAppCulled() const | RE::NiAVObject | |
GetBlockAllocationSize() const | RE::NiObject | inlinevirtual |
GetCollisionLayer() const | RE::NiAVObject | |
GetCollisionObject() const | RE::NiAVObject | |
GetController(const NiRTTI *a_rtti) const | RE::NiObjectNET | |
GetController() const | RE::NiObjectNET | |
GetControllers() const | RE::NiObjectNET | |
GetExtraData(const BSFixedString &a_key) const | RE::NiObjectNET | |
GetExtraData(const BSFixedString &a_key) const | RE::NiObjectNET | |
GetExtraDataAt(std::uint16_t a_extraDataIndex) const | RE::NiObjectNET | |
GetExtraDataSize() const | RE::NiObjectNET | |
GetFirstGeometryOfShaderType(BSShaderMaterial::Feature a_type) | RE::NiAVObject | |
GetGroup() const | RE::NiObject | inlinevirtual |
GetLight(NiLight *a_light) | RE::ShadowSceneNode | |
GetMass() | RE::NiAVObject | |
GetObjectByName(const BSFixedString &a_name) override | RE::NiNode | virtual |
GetPointLight(NiLight *a_light) | RE::ShadowSceneNode | |
GetRefCount() const noexcept | RE::NiRefObject | inline |
GetRTTI() const override | RE::ShadowSceneNode | virtual |
GetShadowLight(NiLight *a_light) | RE::ShadowSceneNode | |
GetStreamableRTTI() const | RE::NiObject | inlinevirtual |
GetTotalObjectCount() | RE::NiRefObject | static |
GetUserData() const | RE::NiAVObject | |
HasAnimation() const | RE::NiAVObject | |
HasExtraData(const BSFixedString &a_key) const | RE::NiObjectNET | |
HasShaderType(BSShaderMaterial::Feature a_type) | RE::NiAVObject | |
IncRefCount() | RE::NiRefObject | |
InsertChildAt(std::uint32_t a_idx, NiAVObject *a_child) | RE::NiNode | virtual |
InsertExtraData(NiExtraData *a_extra) | RE::NiObjectNET | |
IsEqual(NiObject *a_object) override | RE::NiNode | virtual |
lastUpdatedFrameCounter | RE::NiAVObject | |
lightingOffset | RE::ShadowSceneNode | |
lightQueueAdd | RE::ShadowSceneNode | |
lightQueueLock | RE::ShadowSceneNode | mutable |
lightQueueRemove | RE::ShadowSceneNode | |
LinkObject(NiStream &a_stream) override | RE::NiNode | |
RE::NiObject::LinkObject([[maybe_unused]] NiStream &a_stream) | RE::NiObject | inlinevirtual |
litGeometry | RE::ShadowSceneNode | |
LoadBinary(NiStream &a_stream) override | RE::NiNode | |
RE::NiObject::LoadBinary([[maybe_unused]] NiStream &a_stream) | RE::NiObject | inlinevirtual |
local | RE::NiAVObject | |
maxSize | RE::NiObjectNET | |
name | RE::NiObjectNET | |
Ni_RTTI | RE::ShadowSceneNode | inlinestatic |
NiRefObject() | RE::NiRefObject | |
objectList1 | RE::ShadowSceneNode | |
objectList2 | RE::ShadowSceneNode | |
objectListLock | RE::ShadowSceneNode | mutable |
OnVisible(NiCullingProcess &a_process) override | RE::ShadowSceneNode | virtual |
opaqueWireframe | RE::ShadowSceneNode | |
pad10C | RE::NiAVObject | |
pad21C | RE::ShadowSceneNode | |
pad2C | RE::NiObjectNET | |
pad301 | RE::ShadowSceneNode | |
pad302 | RE::ShadowSceneNode | |
parent | RE::NiAVObject | |
parentIndex | RE::NiAVObject | |
PerformOp(PerformOpFunc &a_func) override | RE::NiNode | virtual |
portalGraph | RE::ShadowSceneNode | |
PostAttachUpdate() | RE::NiAVObject | virtual |
PostLinkObject(NiStream &a_stream) override | RE::NiObjectNET | |
RE::NiObject::PostLinkObject([[maybe_unused]] NiStream &a_stream) | RE::NiObject | inlinevirtual |
PreAttachUpdate(NiNode *a_parent, NiUpdateData &a_data) | RE::NiAVObject | virtual |
previousWorld | RE::NiAVObject | |
ProcessClone(NiCloningProcess &a_cloning) override | RE::NiNode | virtual |
RegisterStreamables(NiStream &a_stream) override | RE::NiNode | virtual |
RemoveAllExtraData() | RE::NiObjectNET | |
RemoveDecals() | RE::NiAVObject | |
RemoveExtraData(const BSFixedString &a_key) | RE::NiObjectNET | |
RemoveExtraDataAt(std::uint16_t a_extraDataIndex) | RE::NiObjectNET | |
RemoveLight(NiLight *a_light) | RE::ShadowSceneNode | |
RemoveLight(const NiPointer< BSLight > &a_light) | RE::ShadowSceneNode | |
RTTI | RE::ShadowSceneNode | inlinestatic |
SaveBinary(NiStream &a_stream) override | RE::NiNode | |
RE::NiObject::SaveBinary([[maybe_unused]] NiStream &a_stream) | RE::NiObject | inlinevirtual |
sceneGraphIndex | RE::ShadowSceneNode | |
SetAppCulled(bool a_cull) | RE::NiAVObject | |
SetAt(std::uint32_t a_idx, NiAVObject *a_child) | RE::NiNode | |
SetAt(std::uint32_t a_idx, NiAVObject *a_child, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | |
SetAt1(std::uint32_t a_idx, NiAVObject *a_child, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | virtual |
SetAt2(std::uint32_t a_idx, NiAVObject *a_child) | RE::NiNode | virtual |
SetCollisionLayer(COL_LAYER a_collisionLayer) | RE::NiAVObject | |
SetCollisionLayerAndGroup(COL_LAYER a_collisionLayer, std::uint32_t a_group) | RE::NiAVObject | |
SetDefaultMaterialNeedsUpdateFlag(bool a_flag) | RE::NiAVObject | virtual |
SetExtraDataSize(std::uint16_t a_size) | RE::NiObjectNET | |
SetGroup([[maybe_unused]] NiObjectGroup *a_group) | RE::NiObject | inlinevirtual |
SetMaterialNeedsUpdate(bool a_needsUpdate) | RE::NiAVObject | virtual |
SetMotionType(hkpMotion::MotionType a_motionType, bool a_recurse=true, bool a_force=false, bool a_allowActivate=true) | RE::NiAVObject | |
SetProjectedUVData(const NiColorA &a_projectedUVParams, const NiColor &a_projectedUVColor, bool a_isSnow) | RE::NiAVObject | |
SetSelectiveUpdateFlags(bool &a_selectiveUpdate, bool a_selectiveUpdateTransforms, bool &a_rigid) override | RE::NiNode | virtual |
shadowDirLight | RE::ShadowSceneNode | |
shadowLightsAccum | RE::ShadowSceneNode | |
StreamCanSkip() | RE::NiObject | inlinevirtual |
sunLight | RE::ShadowSceneNode | |
TES_HEAP_REDEFINE_NEW() | RE::NiRefObject | |
TintScenegraph(const NiColorA &a_color) | RE::NiAVObject | |
unk03C | RE::NiAVObject | |
unk108 | RE::NiAVObject | |
unk10A | RE::NiAVObject | |
unk128 | RE::ShadowSceneNode | |
unk190 | RE::ShadowSceneNode | |
unk24C | RE::ShadowSceneNode | |
unk250 | RE::ShadowSceneNode | |
unk258 | RE::ShadowSceneNode | |
unk260 | RE::ShadowSceneNode | |
unk268 | RE::ShadowSceneNode | |
unk270 | RE::ShadowSceneNode | |
unk278 | RE::ShadowSceneNode | |
unk280 | RE::ShadowSceneNode | |
unk288 | RE::ShadowSceneNode | |
unk290 | RE::ShadowSceneNode | |
unk298 | RE::ShadowSceneNode | |
unk2A0 | RE::ShadowSceneNode | |
unk2A8 | RE::ShadowSceneNode | |
unk2B0 | RE::ShadowSceneNode | |
unk2B8 | RE::ShadowSceneNode | |
unk2C0 | RE::ShadowSceneNode | |
unk2C8 | RE::ShadowSceneNode | |
unk2D0 | RE::ShadowSceneNode | |
unk2D8 | RE::ShadowSceneNode | |
unk2E0 | RE::ShadowSceneNode | |
Update(NiUpdateData &a_data) | RE::NiAVObject | |
UpdateBodyTint(const NiColor &a_color) | RE::NiAVObject | |
UpdateControllers(NiUpdateData &a_data) override | RE::NiNode | virtual |
UpdateDownwardPass(NiUpdateData &a_data, std::uint32_t a_arg2) override | RE::NiNode | virtual |
UpdateHairColor(const NiColor &a_color) | RE::NiAVObject | |
UpdateMaterialAlpha(float a_alpha, bool a_doOnlySkin) | RE::NiAVObject | |
UpdateRigidConstraints(bool a_enable, std::uint8_t a_arg2=1, std::uint32_t a_arg3=1) | RE::NiAVObject | |
UpdateRigidDownwardPass(NiUpdateData &a_data, std::uint32_t a_arg2) override | RE::NiNode | virtual |
UpdateSelectedDownwardPass(NiUpdateData &a_data, std::uint32_t a_arg2) override | RE::NiNode | virtual |
UpdateTransformAndBounds(NiUpdateData &a_data) override | RE::NiNode | virtual |
UpdateUpwardPass(NiUpdateData &a_data) | RE::NiNode | virtual |
UpdateWorldBound() override | RE::NiNode | virtual |
UpdateWorldData(NiUpdateData *a_data) | RE::NiAVObject | virtual |
userData | RE::NiAVObject | |
VTABLE | RE::ShadowSceneNode | inlinestatic |
windMagnitude | RE::ShadowSceneNode | |
wireframe | RE::ShadowSceneNode | |
world | RE::NiAVObject | |
worldBound | RE::NiAVObject | |
~NiAVObject() override | RE::NiAVObject | |
~NiNode() override | RE::NiNode | |
~NiObject() override=default | RE::NiObject | |
~NiObjectNET() override | RE::NiObjectNET | |
~NiRefObject() | RE::NiRefObject | virtual |
~ShadowSceneNode() override | RE::ShadowSceneNode | |