| _pad0C | RE::NiRefObject | |
| _refCount | RE::NiRefObject | |
| activeLights | RE::ShadowSceneNode | |
| activeShadowLights | RE::ShadowSceneNode | |
| AddExtraData(const BSFixedString &a_key, NiExtraData *a_extra) | RE::NiObjectNET | |
| AddExtraData(NiExtraData *a_extra) | RE::NiObjectNET | |
| AddLight(NiLight *a_light, const LIGHT_CREATE_PARAMS &a_params) | RE::ShadowSceneNode | |
| AddLight(BSLight *a_light) | RE::ShadowSceneNode | |
| allowLightRemoveQueues | RE::ShadowSceneNode | |
| AsBhkAttachmentCollisionObject() | RE::NiObject | inlinevirtual |
| AsBhkBlendCollisionObject() | RE::NiObject | inlinevirtual |
| AsBhkLimitedHingeConstraint() | RE::NiObject | inlinevirtual |
| AsBhkNiCollisionObject() | RE::NiObject | inlinevirtual |
| AsBhkRigidBody() | RE::NiObject | inlinevirtual |
| AsDynamicTriShape() | RE::NiObject | inlinevirtual |
| AsFadeNode() | RE::NiObject | inlinevirtual |
| AsGeometry() | RE::NiObject | inlinevirtual |
| AsLinesGeom() | RE::NiObject | inlinevirtual |
| AsMultiBoundNode() | RE::NiObject | inlinevirtual |
| AsNiControllerManager() | RE::NiObject | inlinevirtual |
| AsNiGeometry() | RE::NiObject | inlinevirtual |
| AsNiTriBasedGeom() | RE::NiObject | inlinevirtual |
| AsNiTriShape() | RE::NiObject | inlinevirtual |
| AsNode() override | RE::NiNode | virtual |
| AsParticlesGeom() | RE::NiObject | inlinevirtual |
| AsSegmentedTriShape() | RE::NiObject | inlinevirtual |
| AsSubIndexTriShape() | RE::NiObject | inlinevirtual |
| AsSwitchNode() | RE::NiObject | inlinevirtual |
| AsTriShape() | RE::NiObject | inlinevirtual |
| AsTriStrips() | RE::NiObject | inlinevirtual |
| AttachChild(NiAVObject *a_child, bool a_firstAvail=false) | RE::NiNode | virtual |
| AttachProperty(NiAlphaProperty *a_property) override | RE::NiNode | virtual |
| cameraPos | RE::ShadowSceneNode | |
| children | RE::NiNode | |
| Clone() | RE::NiAVObject | |
| cloudLight | RE::ShadowSceneNode | |
| collisionObject | RE::NiAVObject | |
| controllers | RE::NiObjectNET | |
| Create(std::uint16_t a_arrBufLen=0) | RE::NiNode | static |
| CreateClone(NiCloningProcess &a_cloning) override | RE::NiNode | virtual |
| CreateDeepCopy(NiPointer< NiObject > &a_object) | RE::NiObject | |
| Ctor(std::uint16_t a_arrBufLen) | RE::NiNode | protected |
| CullGeometry(bool a_cull) | RE::NiAVObject | |
| CullNode(bool a_cull) | RE::NiAVObject | |
| DecRefCount() | RE::NiRefObject | |
| DeleteExtraData(std::uint16_t a_extraDataIndex) | RE::NiObjectNET | |
| DeleteThis() | RE::NiRefObject | virtual |
| DetachChild(NiAVObject *a_child) | RE::NiNode | |
| DetachChild(NiAVObject *a_child, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | |
| DetachChild1(NiAVObject *a_child, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | virtual |
| DetachChild2(NiAVObject *a_child) | RE::NiNode | virtual |
| DetachChildAt(std::uint32_t a_idx) | RE::NiNode | |
| DetachChildAt(std::uint32_t a_idx, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | |
| DetachChildAt1(std::uint32_t a_idx, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | virtual |
| DetachChildAt2(std::uint32_t a_idx) | RE::NiNode | virtual |
| disableLightUpdate | RE::ShadowSceneNode | |
| extra | RE::NiObjectNET | |
| extraDataSize | RE::NiObjectNET | |
| fadeAmount | RE::NiAVObject | |
| firstPersonShadowMask | RE::ShadowSceneNode | |
| Flag enum name | RE::NiAVObject | |
| flags | RE::NiAVObject | |
| flags02 | RE::NiAVObject | |
| fogProperty | RE::ShadowSceneNode | |
| GetAppCulled() const | RE::NiAVObject | |
| GetBlockAllocationSize() const | RE::NiObject | inlinevirtual |
| GetCollisionLayer() const | RE::NiAVObject | |
| GetCollisionObject() const | RE::NiAVObject | |
| GetController(const NiRTTI *a_rtti) const | RE::NiObjectNET | |
| GetController() const | RE::NiObjectNET | |
| GetControllers() const | RE::NiObjectNET | |
| GetExtraData(const BSFixedString &a_key) const | RE::NiObjectNET | |
| GetExtraData(const BSFixedString &a_key) const | RE::NiObjectNET | |
| GetExtraDataAt(std::uint16_t a_extraDataIndex) const | RE::NiObjectNET | |
| GetExtraDataSize() const | RE::NiObjectNET | |
| GetFirstGeometryOfShaderType(BSShaderMaterial::Feature a_type) | RE::NiAVObject | |
| GetGroup() const | RE::NiObject | inlinevirtual |
| GetLight(NiLight *a_light) | RE::ShadowSceneNode | |
| GetMass() | RE::NiAVObject | |
| GetObjectByName(const BSFixedString &a_name) override | RE::NiNode | virtual |
| GetPointLight(NiLight *a_light) | RE::ShadowSceneNode | |
| GetRefCount() const noexcept | RE::NiRefObject | inline |
| GetRTTI() const override | RE::ShadowSceneNode | virtual |
| GetShadowLight(NiLight *a_light) | RE::ShadowSceneNode | |
| GetStreamableRTTI() const | RE::NiObject | inlinevirtual |
| GetTotalObjectCount() | RE::NiRefObject | static |
| GetUserData() const | RE::NiAVObject | |
| HasAnimation() const | RE::NiAVObject | |
| HasExtraData(const BSFixedString &a_key) const | RE::NiObjectNET | |
| HasShaderType(BSShaderMaterial::Feature a_type) | RE::NiAVObject | |
| IncRefCount() | RE::NiRefObject | |
| InsertChildAt(std::uint32_t a_idx, NiAVObject *a_child) | RE::NiNode | virtual |
| InsertExtraData(NiExtraData *a_extra) | RE::NiObjectNET | |
| IsEqual(NiObject *a_object) override | RE::NiNode | virtual |
| lastUpdatedFrameCounter | RE::NiAVObject | |
| lightingOffset | RE::ShadowSceneNode | |
| lightQueueAdd | RE::ShadowSceneNode | |
| lightQueueLock | RE::ShadowSceneNode | mutable |
| lightQueueRemove | RE::ShadowSceneNode | |
| LinkObject(NiStream &a_stream) override | RE::NiNode | virtual |
| litGeometry | RE::ShadowSceneNode | |
| LoadBinary(NiStream &a_stream) override | RE::NiNode | virtual |
| local | RE::NiAVObject | |
| maxSize | RE::NiObjectNET | |
| name | RE::NiObjectNET | |
| Ni_RTTI | RE::ShadowSceneNode | inlinestatic |
| NiRefObject() | RE::NiRefObject | |
| objectList1 | RE::ShadowSceneNode | |
| objectList2 | RE::ShadowSceneNode | |
| objectListLock | RE::ShadowSceneNode | mutable |
| OnVisible(NiCullingProcess &a_process) override | RE::ShadowSceneNode | virtual |
| opaqueWireframe | RE::ShadowSceneNode | |
| pad10C | RE::NiAVObject | |
| pad21C | RE::ShadowSceneNode | |
| pad2C | RE::NiObjectNET | |
| pad301 | RE::ShadowSceneNode | |
| pad302 | RE::ShadowSceneNode | |
| parent | RE::NiAVObject | |
| parentIndex | RE::NiAVObject | |
| PerformOp(PerformOpFunc &a_func) override | RE::NiNode | virtual |
| portalGraph | RE::ShadowSceneNode | |
| PostAttachUpdate() | RE::NiAVObject | virtual |
| PostLinkObject(NiStream &a_stream) override | RE::NiObjectNET | virtual |
| PreAttachUpdate(NiNode *a_parent, NiUpdateData &a_data) | RE::NiAVObject | virtual |
| previousWorld | RE::NiAVObject | |
| ProcessClone(NiCloningProcess &a_cloning) override | RE::NiNode | virtual |
| RegisterStreamables(NiStream &a_stream) override | RE::NiNode | virtual |
| RemoveAllExtraData() | RE::NiObjectNET | |
| RemoveDecals() | RE::NiAVObject | |
| RemoveExtraData(const BSFixedString &a_key) | RE::NiObjectNET | |
| RemoveExtraDataAt(std::uint16_t a_extraDataIndex) | RE::NiObjectNET | |
| RemoveLight(NiLight *a_light) | RE::ShadowSceneNode | |
| RemoveLight(const NiPointer< BSLight > &a_light) | RE::ShadowSceneNode | |
| RTTI | RE::ShadowSceneNode | inlinestatic |
| SaveBinary(NiStream &a_stream) override | RE::NiNode | virtual |
| sceneGraphIndex | RE::ShadowSceneNode | |
| SetAppCulled(bool a_cull) | RE::NiAVObject | |
| SetAt(std::uint32_t a_idx, NiAVObject *a_child) | RE::NiNode | |
| SetAt(std::uint32_t a_idx, NiAVObject *a_child, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | |
| SetAt1(std::uint32_t a_idx, NiAVObject *a_child, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | virtual |
| SetAt2(std::uint32_t a_idx, NiAVObject *a_child) | RE::NiNode | virtual |
| SetCollisionLayer(COL_LAYER a_collisionLayer) | RE::NiAVObject | |
| SetCollisionLayerAndGroup(COL_LAYER a_collisionLayer, std::uint32_t a_group) | RE::NiAVObject | |
| SetDefaultMaterialNeedsUpdateFlag(bool a_flag) | RE::NiAVObject | virtual |
| SetExtraDataSize(std::uint16_t a_size) | RE::NiObjectNET | |
| SetGroup(NiObjectGroup *a_group) | RE::NiObject | inlinevirtual |
| SetMaterialNeedsUpdate(bool a_needsUpdate) | RE::NiAVObject | virtual |
| SetMotionType(hkpMotion::MotionType a_motionType, bool a_recurse=true, bool a_force=false, bool a_allowActivate=true) | RE::NiAVObject | |
| SetProjectedUVData(const NiColorA &a_projectedUVParams, const NiColor &a_projectedUVColor, bool a_isSnow) | RE::NiAVObject | |
| SetSelectiveUpdateFlags(bool &a_selectiveUpdate, bool a_selectiveUpdateTransforms, bool &a_rigid) override | RE::NiNode | virtual |
| shadowDirLight | RE::ShadowSceneNode | |
| shadowLightsAccum | RE::ShadowSceneNode | |
| StreamCanSkip() | RE::NiObject | inlinevirtual |
| sunLight | RE::ShadowSceneNode | |
| TES_HEAP_REDEFINE_NEW() | RE::NiRefObject | |
| TintScenegraph(const NiColorA &a_color) | RE::NiAVObject | |
| unk03C | RE::NiAVObject | |
| unk108 | RE::NiAVObject | |
| unk10A | RE::NiAVObject | |
| unk128 | RE::ShadowSceneNode | |
| unk190 | RE::ShadowSceneNode | |
| unk24C | RE::ShadowSceneNode | |
| unk250 | RE::ShadowSceneNode | |
| unk258 | RE::ShadowSceneNode | |
| unk260 | RE::ShadowSceneNode | |
| unk268 | RE::ShadowSceneNode | |
| unk270 | RE::ShadowSceneNode | |
| unk278 | RE::ShadowSceneNode | |
| unk280 | RE::ShadowSceneNode | |
| unk288 | RE::ShadowSceneNode | |
| unk290 | RE::ShadowSceneNode | |
| unk298 | RE::ShadowSceneNode | |
| unk2A0 | RE::ShadowSceneNode | |
| unk2A8 | RE::ShadowSceneNode | |
| unk2B0 | RE::ShadowSceneNode | |
| unk2B8 | RE::ShadowSceneNode | |
| unk2C0 | RE::ShadowSceneNode | |
| unk2C8 | RE::ShadowSceneNode | |
| unk2D0 | RE::ShadowSceneNode | |
| unk2D8 | RE::ShadowSceneNode | |
| unk2E0 | RE::ShadowSceneNode | |
| Update(NiUpdateData &a_data) | RE::NiAVObject | |
| UpdateBodyTint(const NiColor &a_color) | RE::NiAVObject | |
| UpdateControllers(NiUpdateData &a_data) override | RE::NiNode | virtual |
| UpdateDownwardPass(NiUpdateData &a_data, std::uint32_t a_arg2) override | RE::NiNode | virtual |
| UpdateHairColor(const NiColor &a_color) | RE::NiAVObject | |
| UpdateMaterialAlpha(float a_alpha, bool a_doOnlySkin) | RE::NiAVObject | |
| UpdateRigidConstraints(bool a_enable, std::uint8_t a_arg2=1, std::uint32_t a_arg3=1) | RE::NiAVObject | |
| UpdateRigidDownwardPass(NiUpdateData &a_data, std::uint32_t a_arg2) override | RE::NiNode | virtual |
| UpdateSelectedDownwardPass(NiUpdateData &a_data, std::uint32_t a_arg2) override | RE::NiNode | virtual |
| UpdateTransformAndBounds(NiUpdateData &a_data) override | RE::NiNode | virtual |
| UpdateUpwardPass(NiUpdateData &a_data) | RE::NiNode | virtual |
| UpdateWorldBound() override | RE::NiNode | virtual |
| UpdateWorldData(NiUpdateData *a_data) | RE::NiAVObject | virtual |
| userData | RE::NiAVObject | |
| VTABLE | RE::ShadowSceneNode | inlinestatic |
| windMagnitude | RE::ShadowSceneNode | |
| wireframe | RE::ShadowSceneNode | |
| world | RE::NiAVObject | |
| worldBound | RE::NiAVObject | |
| ~NiAVObject() override | RE::NiAVObject | |
| ~NiNode() override | RE::NiNode | |
| ~NiObject() override=default | RE::NiObject | |
| ~NiObjectNET() override | RE::NiObjectNET | |
| ~NiRefObject() | RE::NiRefObject | virtual |
| ~ShadowSceneNode() override | RE::ShadowSceneNode | |