CommonLibSSE (powerof3)
RE::NiTexture::RendererData Class Reference

#include <NiTexture.h>

Public Member Functions

 RendererData (std::uint16_t width, std::uint16_t height) noexcept
 
 TES_HEAP_REDEFINE_NEW ()
 

Public Attributes

ID3D11Texture2D * texture { nullptr }
 
std::uint64_t unk08 { 0 }
 
ID3D11ShaderResourceView * resourceView { nullptr }
 
std::uint16_t width
 
std::uint16_t height
 
std::uint8_t unk1C { 1 }
 
std::uint8_t unk1D { 0x1C }
 
std::uint16_t unk1E { 0 }
 
std::uint32_t unk20 { 1 }
 
std::uint32_t unk24 { 0x130012 }
 

Constructor & Destructor Documentation

◆ RendererData()

RE::NiTexture::RendererData::RendererData ( std::uint16_t  width,
std::uint16_t  height 
)
inlinenoexcept

Member Function Documentation

◆ TES_HEAP_REDEFINE_NEW()

RE::NiTexture::RendererData::TES_HEAP_REDEFINE_NEW ( )

Member Data Documentation

◆ height

std::uint16_t RE::NiTexture::RendererData::height

◆ resourceView

ID3D11ShaderResourceView* RE::NiTexture::RendererData::resourceView { nullptr }

◆ texture

ID3D11Texture2D* RE::NiTexture::RendererData::texture { nullptr }

◆ unk08

std::uint64_t RE::NiTexture::RendererData::unk08 { 0 }

◆ unk1C

std::uint8_t RE::NiTexture::RendererData::unk1C { 1 }

◆ unk1D

std::uint8_t RE::NiTexture::RendererData::unk1D { 0x1C }

◆ unk1E

std::uint16_t RE::NiTexture::RendererData::unk1E { 0 }

◆ unk20

std::uint32_t RE::NiTexture::RendererData::unk20 { 1 }

◆ unk24

std::uint32_t RE::NiTexture::RendererData::unk24 { 0x130012 }

◆ width

std::uint16_t RE::NiTexture::RendererData::width

The documentation for this class was generated from the following file: