CommonLibSSE (powerof3)
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#include <BSWin32GamepadDevice.h>
Classes | |
struct | ButtonState |
struct | Keys |
Public Types | |
using | Key = Keys::Key |
Public Types inherited from RE::BSTEventSource< BSGamepadEvent > | |
using | Sink = BSTEventSink< BSGamepadEvent > |
Public Member Functions | |
~BSWin32GamepadDevice () override | |
void | Initialize () override |
void | Process (float a_arg1) override |
void | Release () override |
void | Reset () override |
void | SetRumble (float lValue, float rValue) override |
ButtonState | GetPreviousButtonState () const |
ButtonState | GetCurrentButtonState () const |
Public Member Functions inherited from RE::BSPCGamepadDeviceDelegate | |
~BSPCGamepadDeviceDelegate () override | |
Public Member Functions inherited from RE::BSGamepadDevice | |
~BSGamepadDevice () override | |
bool | IsEnabled () const override |
virtual void | SetLEDColor (ColorParam *a_colorParam) |
virtual void | ResetLEDColor () |
virtual void | Unk_0C (void) |
virtual void | ProcessRawInput (int32_t a_rawX, int32_t a_rawY, float &a_outX, float &a_outY) |
virtual void | Unk_0E (void) |
Public Member Functions inherited from RE::BSInputDevice | |
~BSInputDevice () override | |
bool | GetKeyMapping (std::uint32_t a_key, BSFixedString &a_mapping) override |
std::uint32_t | GetMappingKey (BSFixedString a_mapping) override |
bool | GetMappedKeycode (std::uint32_t a_key, std::uint32_t &outKeyCode) override |
bool | IsEnabled () const override |
bool | IsKeyboard () const |
bool | IsMouse () const |
bool | IsGamepad () const |
bool | IsPressed (std::uint32_t a_keyCode) const |
bool | LoadControlsDefinitionFile (const char *a_fileName) |
void | ResetButtonMaps () |
void | SetButtonState (std::uint32_t a_buttonId, float a_timeSinceLastPoll, bool a_buttonWasPressed, bool a_buttonIsPressed) |
Public Member Functions inherited from RE::BSIInputDevice | |
virtual | ~BSIInputDevice () |
Public Member Functions inherited from RE::BSTEventSource< BSGamepadEvent > | |
BSTEventSource () | |
void | AddEventSink (Sink *a_eventSink) |
void | AddEventSink (BSTEventSink< SinkEvent > *a_sink) |
void | RemoveEventSink (Sink *a_eventSink) |
void | SendEvent (const BSGamepadEvent *a_event) |
void | operator() (const BSGamepadEvent *a_event) |
Public Attributes | |
REX::W32::XINPUT_STATE | previousState |
float | previousLT |
float | previousRT |
float | previousLX |
float | previousLY |
float | previousRX |
float | previousRY |
REX::W32::XINPUT_STATE | currentState |
float | currentLT |
float | currentRT |
float | currentLX |
float | currentLY |
float | currentRX |
float | currentRY |
Public Attributes inherited from RE::BSPCGamepadDeviceDelegate | |
BSPCGamepadDeviceHandler * | gamepadDeviceHandler |
Public Attributes inherited from RE::BSGamepadDevice | |
std::int32_t | userIndex |
bool | connected |
bool | listeningForInput |
std::uint16_t | padCE |
Public Attributes inherited from RE::BSInputDevice | |
INPUT_DEVICE | device |
std::uint32_t | pad0C |
BSTHashMap< std::uint32_t, InputButton * > | deviceButtons |
BSTHashMap< BSFixedString, std::uint32_t > | buttonNameIDMap |
Public Attributes inherited from RE::BSTEventSource< BSGamepadEvent > | |
BSTArray< Sink * > | sinks |
BSTArray< Sink * > | pendingRegisters |
BSTArray< Sink * > | pendingUnregisters |
BSSpinLock | lock |
bool | notifying |
std::uint8_t | pad51 |
std::uint16_t | pad52 |
std::uint32_t | pad54 |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_BSWin32GamepadDevice |
static constexpr auto | VTABLE = VTABLE_BSWin32GamepadDevice |
Static Public Attributes inherited from RE::BSPCGamepadDeviceDelegate | |
static constexpr auto | RTTI = RTTI_BSPCGamepadDeviceDelegate |
static constexpr auto | VTABLE = VTABLE_BSPCGamepadDeviceDelegate |
Static Public Attributes inherited from RE::BSGamepadDevice | |
static constexpr auto | RTTI = RTTI_BSGamepadDevice |
static constexpr auto | VTABLE = VTABLE_BSGamepadDevice |
Static Public Attributes inherited from RE::BSInputDevice | |
static constexpr auto | RTTI = RTTI_BSInputDevice |
static constexpr auto | VTABLE = VTABLE_BSInputDevice |
Static Public Attributes inherited from RE::BSIInputDevice | |
static constexpr auto | RTTI = RTTI_BSIInputDevice |
static constexpr auto | VTABLE = VTABLE_BSIInputDevice |
Protected Member Functions | |
BSWin32GamepadDevice () | |
Protected Member Functions inherited from RE::BSPCGamepadDeviceDelegate | |
BSPCGamepadDeviceDelegate () | |
Protected Member Functions inherited from RE::BSGamepadDevice | |
BSGamepadDevice () | |
Friends | |
class | BSGamepadDeviceHandler |
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override |
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protected |
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inline |
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inline |
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overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
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overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
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overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
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overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
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overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
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friend |
float RE::BSWin32GamepadDevice::currentLT |
float RE::BSWin32GamepadDevice::currentLX |
float RE::BSWin32GamepadDevice::currentLY |
float RE::BSWin32GamepadDevice::currentRT |
float RE::BSWin32GamepadDevice::currentRX |
float RE::BSWin32GamepadDevice::currentRY |
REX::W32::XINPUT_STATE RE::BSWin32GamepadDevice::currentState |
float RE::BSWin32GamepadDevice::previousLT |
float RE::BSWin32GamepadDevice::previousLX |
float RE::BSWin32GamepadDevice::previousLY |
float RE::BSWin32GamepadDevice::previousRT |
float RE::BSWin32GamepadDevice::previousRX |
float RE::BSWin32GamepadDevice::previousRY |
REX::W32::XINPUT_STATE RE::BSWin32GamepadDevice::previousState |
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