CommonLibSSE (powerof3)
RE::BSWaterShaderProperty Member List
This is the complete list of members for
RE::BSWaterShaderProperty
, including all inherited members.
_pad0C
RE::NiRefObject
_refCount
RE::NiRefObject
AcceptsEffectData
() const
RE::BSShaderProperty
virtual
AddExtraData
(const BSFixedString &a_key, NiExtraData *a_extra)
RE::NiObjectNET
AddExtraData
(NiExtraData *a_extra)
RE::NiObjectNET
alpha
RE::BSShaderProperty
AsBhkAttachmentCollisionObject
()
RE::NiObject
inline
virtual
AsBhkBlendCollisionObject
()
RE::NiObject
inline
virtual
AsBhkLimitedHingeConstraint
()
RE::NiObject
inline
virtual
AsBhkNiCollisionObject
()
RE::NiObject
inline
virtual
AsBhkRigidBody
()
RE::NiObject
inline
virtual
AsDynamicTriShape
()
RE::NiObject
inline
virtual
AsFadeNode
()
RE::NiObject
inline
virtual
AsGeometry
()
RE::NiObject
inline
virtual
AsLinesGeom
()
RE::NiObject
inline
virtual
AsMultiBoundNode
()
RE::NiObject
inline
virtual
AsNiControllerManager
()
RE::NiObject
inline
virtual
AsNiGeometry
()
RE::NiObject
inline
virtual
AsNiTriBasedGeom
()
RE::NiObject
inline
virtual
AsNiTriShape
()
RE::NiObject
inline
virtual
AsNode
()
RE::NiObject
inline
virtual
AsParticlesGeom
()
RE::NiObject
inline
virtual
AsSegmentedTriShape
()
RE::NiObject
inline
virtual
AsSubIndexTriShape
()
RE::NiObject
inline
virtual
AsSwitchNode
()
RE::NiObject
inline
virtual
AsTriShape
()
RE::NiObject
inline
virtual
AsTriStrips
()
RE::NiObject
inline
virtual
CanMerge
(const BSShaderProperty *a_other)
RE::BSShaderProperty
virtual
controllers
RE::NiObjectNET
CreateClone
(NiCloningProcess &a_cloning) override
RE::BSWaterShaderProperty
RE::NiProperty::CreateClone
([[maybe_unused]] NiCloningProcess &a_cloning)
RE::NiObject
inline
virtual
CreateDeepCopy
(NiPointer< NiObject > &a_object)
RE::NiObject
debugRenderPassList
RE::BSShaderProperty
DecRefCount
()
RE::NiRefObject
DeleteExtraData
(std::uint16_t a_extraDataIndex)
RE::NiObjectNET
DeleteThis
()
RE::NiRefObject
virtual
DetermineUtilityShaderDecl
()
RE::BSShaderProperty
virtual
DoClearRenderPasses
() override
RE::BSWaterShaderProperty
virtual
effectData
RE::BSShaderProperty
EShaderPropertyFlag
enum name
RE::BSShaderProperty
EShaderPropertyFlag8
enum name
RE::BSShaderProperty
extra
RE::NiObjectNET
extraDataSize
RE::NiObjectNET
fadeNode
RE::BSShaderProperty
FinishSetupGeometry
(BSGeometry *a_geometry)
RE::NiShadeProperty
virtual
flags
RE::BSShaderProperty
ForEachTexture
(ForEachVisitor &a_visitor) override
RE::BSWaterShaderProperty
virtual
GetBaseTexture
()
RE::BSShaderProperty
virtual
GetBlockAllocationSize
() const
RE::NiObject
inline
virtual
GetController
(const NiRTTI *a_rtti) const
RE::NiObjectNET
GetController
() const
RE::NiObjectNET
GetControllers
() const
RE::NiObjectNET
GetExtraData
(const BSFixedString &a_key) const
RE::NiObjectNET
GetExtraData
(const BSFixedString &a_key) const
RE::NiObjectNET
GetExtraDataAt
(std::uint16_t a_extraDataIndex) const
RE::NiObjectNET
GetExtraDataSize
() const
RE::NiObjectNET
GetGroup
() const
RE::NiObject
inline
virtual
GetMaterialType
() override
RE::BSWaterShaderProperty
virtual
GetRefCount
() const noexcept
RE::NiRefObject
inline
GetRenderPasses
(BSGeometry *a_geometry, std::uint32_t a_arg2, BSShaderAccumulator *a_accumulator) override
RE::BSWaterShaderProperty
virtual
GetRTTI
() const override
RE::BSWaterShaderProperty
virtual
GetStreamableRTTI
() const
RE::NiObject
inline
virtual
GetTotalObjectCount
()
RE::NiRefObject
static
GetType
() const override
RE::NiShadeProperty
virtual
HasExtraData
(const BSFixedString &a_key) const
RE::NiObjectNET
IncRefCount
()
RE::NiRefObject
InsertExtraData
(NiExtraData *a_extra)
RE::NiObjectNET
IsEqual
(NiObject *a_object) override
RE::BSWaterShaderProperty
virtual
lastRenderPassState
RE::BSShaderProperty
lightData
RE::BSShaderProperty
LinkMaterial
(BSShaderMaterial *a_material, bool a_unk1)
RE::BSShaderProperty
LinkObject
(NiStream &a_stream) override
RE::BSWaterShaderProperty
RE::NiObject::LinkObject
([[maybe_unused]] NiStream &a_stream)
RE::NiObject
inline
virtual
LoadBinary
(NiStream &a_stream) override
RE::BSWaterShaderProperty
RE::NiObject::LoadBinary
([[maybe_unused]] NiStream &a_stream)
RE::NiObject
inline
virtual
material
RE::BSShaderProperty
maxSize
RE::NiObjectNET
name
RE::NiObjectNET
Ni_RTTI
RE::BSWaterShaderProperty
inline
static
NiRefObject
()
RE::NiRefObject
pad2C
RE::NiObjectNET
padB9
RE::BSWaterShaderProperty
padBA
RE::BSWaterShaderProperty
padBC
RE::BSWaterShaderProperty
padF9
RE::BSWaterShaderProperty
padFA
RE::BSWaterShaderProperty
padFC
RE::BSWaterShaderProperty
plane
RE::BSWaterShaderProperty
PostLinkObject
(NiStream &a_stream) override
RE::BSWaterShaderProperty
RE::NiObject::PostLinkObject
([[maybe_unused]] NiStream &a_stream)
RE::NiObject
inline
virtual
ProcessClone
(NiCloningProcess &a_cloning) override
RE::NiProperty
virtual
QMaterialAlpha
()
RE::BSShaderProperty
virtual
QShader
() override
RE::BSWaterShaderProperty
virtual
RegisterStreamables
(NiStream &a_stream) override
RE::BSWaterShaderProperty
virtual
RemoveAllExtraData
()
RE::NiObjectNET
RemoveExtraData
(const BSFixedString &a_key)
RE::NiObjectNET
RemoveExtraDataAt
(std::uint16_t a_extraDataIndex)
RE::NiObjectNET
renderPassList
RE::BSShaderProperty
RTTI
RE::BSWaterShaderProperty
inline
static
SaveBinary
(NiStream &a_stream) override
RE::BSWaterShaderProperty
RE::NiObject::SaveBinary
([[maybe_unused]] NiStream &a_stream)
RE::NiObject
inline
virtual
SetEffectShaderData
(const BSTSmartPointer< BSEffectShaderData > &a_data)
RE::BSShaderProperty
SetExtraDataSize
(std::uint16_t a_size)
RE::NiObjectNET
SetFlags
(EShaderPropertyFlag8 a_flag, bool a_set)
RE::BSShaderProperty
SetGroup
([[maybe_unused]] NiObjectGroup *a_group)
RE::NiObject
inline
virtual
SetMaterial
(BSShaderMaterial *a_material, bool a_unk1)
RE::BSShaderProperty
SetMaterialAlpha
(float a_alpha)
RE::BSShaderProperty
virtual
SetupGeometry
(BSGeometry *a_geometry) override
RE::BSShaderProperty
virtual
simpleRenderPassList
RE::BSWaterShaderProperty
StreamCanSkip
()
RE::NiObject
inline
virtual
TES_HEAP_REDEFINE_NEW
()
RE::NiRefObject
Type
enum name
RE::NiProperty
unk48
RE::BSShaderProperty
unk58
RE::BSShaderProperty
unk80
RE::BSShaderProperty
unk8C
RE::BSWaterShaderProperty
unk90
RE::BSWaterShaderProperty
unk98
RE::BSWaterShaderProperty
Unk_29
(void) override
RE::BSShaderProperty
virtual
Unk_2B
(void)
RE::BSShaderProperty
virtual
Unk_2C
(void) override
RE::BSWaterShaderProperty
virtual
Unk_2D
(void) override
RE::BSWaterShaderProperty
virtual
Unk_2E
(void)
RE::BSShaderProperty
virtual
Unk_2F
(void) override
RE::BSWaterShaderProperty
virtual
Unk_36
(void)
RE::BSShaderProperty
virtual
Unk_38
(void)
RE::BSShaderProperty
virtual
Unk_3A
(void)
RE::BSShaderProperty
virtual
Unk_3B
(void)
RE::BSShaderProperty
virtual
Unk_3C
(void)
RE::BSShaderProperty
virtual
unkB0
RE::BSWaterShaderProperty
unkB8
RE::BSWaterShaderProperty
unkC0
RE::BSWaterShaderProperty
unkD0
RE::BSWaterShaderProperty
unkD8
RE::BSWaterShaderProperty
unkF0
RE::BSWaterShaderProperty
unkF4
RE::BSWaterShaderProperty
unkF8
RE::BSWaterShaderProperty
Update
(float a_time)
RE::NiProperty
virtual
VTABLE
RE::BSWaterShaderProperty
inline
static
WaterFlag
enum name
RE::BSWaterShaderProperty
waterFlags
RE::BSWaterShaderProperty
~BSShaderProperty
() override
RE::BSShaderProperty
~BSWaterShaderProperty
() override
RE::BSWaterShaderProperty
~NiObject
() override=default
RE::NiObject
~NiObjectNET
() override
RE::NiObjectNET
~NiProperty
() override
RE::NiProperty
~NiRefObject
()
RE::NiRefObject
virtual
~NiShadeProperty
() override
RE::NiShadeProperty
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