CommonLibSSE (powerof3)
RE::BSShader Member List

This is the complete list of members for RE::BSShader, including all inherited members.

_pad0CRE::NiRefObject
_refCountRE::NiRefObject
DecRefCount()RE::NiRefObject
DeleteThis()RE::NiRefObjectvirtual
fxpFilenameRE::BSShader
GetRefCount() const noexceptRE::NiRefObjectinline
GetTechniqueName(std::uint32_t a_techniqueID, char *a_buffer, std::uint32_t a_bufferSize)RE::BSShadervirtual
GetTotalObjectCount()RE::NiRefObjectstatic
IncRefCount()RE::NiRefObject
MakeRenderPass(BSShaderProperty *a_property, BSGeometry *a_geometry, uint32_t a_technique, uint8_t a_numLights, BSLight **a_lights)RE::BSShaderinline
NiRefObject()RE::NiRefObject
pixelShadersRE::BSShader
ReloadShaders(bool a_clear)RE::BSShadervirtual
RE::BSReloadShaderI::ReloadShaders(void *a_stream)=0RE::BSReloadShaderIpure virtual
RestoreGeometry(BSRenderPass *a_currentPass, std::uint32_t a_renderFlags)=0RE::BSShaderpure virtual
RestoreMaterial(const BSShaderMaterial *a_material)RE::BSShadervirtual
RestoreTechnique(std::uint32_t a_technique)=0RE::BSShaderpure virtual
RTTIRE::BSShaderinlinestatic
SetupGeometry(BSRenderPass *a_currentPass, std::uint32_t a_flags)=0RE::BSShaderpure virtual
SetupMaterial(const BSShaderMaterial *a_material)RE::BSShadervirtual
SetupTechnique(std::uint32_t a_technique)=0RE::BSShaderpure virtual
shaderTypeRE::BSShader
TES_HEAP_REDEFINE_NEW()RE::NiRefObject
Unk_01(void)RE::NiBoneMatrixSetterIvirtual
vertexShadersRE::BSShader
VTABLERE::BSShaderinlinestatic
~BSShader() overrideRE::BSShader
~NiBoneMatrixSetterI()RE::NiBoneMatrixSetterIvirtual
~NiRefObject()RE::NiRefObjectvirtual