#include <BSShader.h>
◆ byteCodeSize
std::uint32_t RE::BSGraphics::VertexShader::byteCodeSize |
◆ constantBuffers
◆ constantTable
std::array<std::int8_t, 20> RE::BSGraphics::VertexShader::constantTable |
◆ id
std::uint32_t RE::BSGraphics::VertexShader::id |
◆ pad64
std::uint32_t RE::BSGraphics::VertexShader::pad64 |
◆ rawBytecode
std::uint8_t RE::BSGraphics::VertexShader::rawBytecode[0] |
◆ shader
ID3D11VertexShader* RE::BSGraphics::VertexShader::shader |
◆ shaderDesc
std::uint64_t RE::BSGraphics::VertexShader::shaderDesc |
The documentation for this class was generated from the following file: