CommonLibSSE (powerof3)
RE::BSComputeShader Class Reference

#include <BSComputeShader.h>

Inheritance diagram for RE::BSComputeShader:
RE::NiRefObject RE::BSReloadShaderI

Public Member Functions

 ~BSComputeShader () override
 
void ReloadShaders (void *a_stream) override
 
virtual void Dispatch (uint32_t a_techniqueId, uint32_t a_threadGroupCountX, uint32_t a_threadGroupCountY, uint32_t a_threadGroupCountZ)
 
- Public Member Functions inherited from RE::NiRefObject
 NiRefObject ()
 
virtual ~NiRefObject ()
 
virtual void DeleteThis ()
 
void IncRefCount ()
 
void DecRefCount ()
 
constexpr std::uint32_t GetRefCount () const noexcept
 
 TES_HEAP_REDEFINE_NEW ()
 

Public Attributes

const char * name
 
BSTHashMap< uint32_t, BSGraphics::ComputeShader * > shadersMap
 
- Public Attributes inherited from RE::NiRefObject
volatile std::uint32_t _refCount { 0 }
 
std::uint32_t _pad0C { 0 }
 

Static Public Attributes

static constexpr auto RTTI = RTTI_BSComputeShader
 
static constexpr auto VTABLE = VTABLE_BSComputeShader
 
- Static Public Attributes inherited from RE::NiRefObject
static constexpr auto RTTI = RTTI_NiRefObject
 
static constexpr auto VTABLE = VTABLE_NiRefObject
 
- Static Public Attributes inherited from RE::BSReloadShaderI
static constexpr auto RTTI = RTTI_BSReloadShaderI
 
static constexpr auto VTABLE = VTABLE_BSReloadShaderI
 

Additional Inherited Members

- Static Public Member Functions inherited from RE::NiRefObject
static volatile std::uint32_t * GetTotalObjectCount ()
 

Constructor & Destructor Documentation

◆ ~BSComputeShader()

RE::BSComputeShader::~BSComputeShader ( )
override

Member Function Documentation

◆ Dispatch()

virtual void RE::BSComputeShader::Dispatch ( uint32_t  a_techniqueId,
uint32_t  a_threadGroupCountX,
uint32_t  a_threadGroupCountY,
uint32_t  a_threadGroupCountZ 
)
virtual

◆ ReloadShaders()

void RE::BSComputeShader::ReloadShaders ( void *  a_stream)
overridevirtual

Implements RE::BSReloadShaderI.

Member Data Documentation

◆ name

const char* RE::BSComputeShader::name

◆ RTTI

constexpr auto RE::BSComputeShader::RTTI = RTTI_BSComputeShader
inlinestaticconstexpr

◆ shadersMap

BSTHashMap<uint32_t, BSGraphics::ComputeShader*> RE::BSComputeShader::shadersMap

◆ VTABLE

constexpr auto RE::BSComputeShader::VTABLE = VTABLE_BSComputeShader
inlinestaticconstexpr

The documentation for this class was generated from the following file: