#include <BGSSaveLoadManager.h>
◆ SaveType
Enumerator |
---|
kAutosave | |
kSave | |
kQuicksave | |
kCustom | |
◆ PopulateFileEntryData()
bool RE::BGSSaveLoadFileEntry::PopulateFileEntryData |
( |
| ) |
|
◆ characterID
std::uint32_t RE::BGSSaveLoadFileEntry::characterID |
◆ characterLevel
std::uint32_t RE::BGSSaveLoadFileEntry::characterLevel |
◆ characterName
◆ characterRace
◆ characterTitle
◆ currentExperience
float RE::BGSSaveLoadFileEntry::currentExperience |
◆ currentLocation
◆ fileName
◆ fileTime
◆ loaded
bool RE::BGSSaveLoadFileEntry::loaded |
◆ modded
bool RE::BGSSaveLoadFileEntry::modded |
◆ pad6A
std::uint16_t RE::BGSSaveLoadFileEntry::pad6A |
◆ pad74
std::uint32_t RE::BGSSaveLoadFileEntry::pad74 |
◆ playTime
◆ requiredExperience
float RE::BGSSaveLoadFileEntry::requiredExperience |
◆ saveNumber
std::uint32_t RE::BGSSaveLoadFileEntry::saveNumber |
◆ saveTime
◆ saveType
◆ saveVersion
std::int32_t RE::BGSSaveLoadFileEntry::saveVersion |
◆ screenshotHeight
std::uint32_t RE::BGSSaveLoadFileEntry::screenshotHeight |
◆ screenshotWidth
std::uint32_t RE::BGSSaveLoadFileEntry::screenshotWidth |
◆ unk4C
std::uint32_t RE::BGSSaveLoadFileEntry::unk4C |
◆ unk60
std::int32_t RE::BGSSaveLoadFileEntry::unk60 |
◆ unk65
bool RE::BGSSaveLoadFileEntry::unk65 |
◆ unk66
bool RE::BGSSaveLoadFileEntry::unk66 |
◆ unk67
std::uint8_t RE::BGSSaveLoadFileEntry::unk67 |
◆ unk68
std::uint8_t RE::BGSSaveLoadFileEntry::unk68 |
The documentation for this class was generated from the following file: