#include <BGSDecalManager.h>
◆ GetSingleton()
◆ camera
◆ decalCount
| std::uint32_t RE::BGSDecalManager::decalCount |
◆ decalCountCurrentFrame
| std::uint32_t RE::BGSDecalManager::decalCountCurrentFrame |
◆ decalEmitters
◆ decalNodes
◆ decals
◆ pad15
| std::uint8_t RE::BGSDecalManager::pad15 |
◆ pad16
| std::uint16_t RE::BGSDecalManager::pad16 |
◆ shaderAccumulator
| NiPointer<BSShaderAccumulator> RE::BGSDecalManager::shaderAccumulator |
◆ skinDecalCount
| std::uint32_t RE::BGSDecalManager::skinDecalCount |
◆ skinDecalCountCurrentFrame
| std::uint32_t RE::BGSDecalManager::skinDecalCountCurrentFrame |
◆ unk00
| std::uint32_t RE::BGSDecalManager::unk00 |
◆ unk14
| bool RE::BGSDecalManager::unk14 |
◆ unk60
◆ unk88
| std::uint32_t RE::BGSDecalManager::unk88 |
The documentation for this class was generated from the following file: