CommonLibSSE (powerof3)
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TaskQueueInterface.h
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1#pragma once
2
4#include "RE/N/NiPoint3.h"
5
6namespace RE
7{
8 class SpellItem;
9 class TESWeather;
10
12 {
13 public:
15
16 static bool ShouldUseTaskQueue();
17
18 void QueueAddRipple(float a_scale, const NiPoint3& a_pos); // 45
19 void QueueForceWeather(TESWeather* a_weather, bool a_forceOverride); // 64
20 void QueueRemoveSpell(ActorHandle& a_actorHandle, SpellItem* a_spellItem); // 93
21 };
22 //static_assert(sizeof(TaskQueueInterface) == 0x);
23}
Definition: NiPoint3.h:6
Definition: SpellItem.h:16
Definition: TESWeather.h:17
Definition: TaskQueueInterface.h:12
static bool ShouldUseTaskQueue()
void QueueForceWeather(TESWeather *a_weather, bool a_forceOverride)
void QueueAddRipple(float a_scale, const NiPoint3 &a_pos)
void QueueRemoveSpell(ActorHandle &a_actorHandle, SpellItem *a_spellItem)
static TaskQueueInterface * GetSingleton()
Definition: AbsorbEffect.h:6