Definition: SpellItem.h:16
Definition: TESWeather.h:17
Definition: TaskQueueInterface.h:12
static bool ShouldUseTaskQueue()
void QueueForceWeather(TESWeather *a_weather, bool a_forceOverride)
void QueueAddRipple(float a_scale, const NiPoint3 &a_pos)
void QueueRemoveSpell(ActorHandle &a_actorHandle, SpellItem *a_spellItem)
static TaskQueueInterface * GetSingleton()
Definition: AbsorbEffect.h:6