CommonLibSSE (powerof3)
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TESWaterNormals.h
Go to the documentation of this file.
1#pragma once
2
3#include "RE/N/NiRefObject.h"
5
6namespace RE
7{
8 class BSWaterShaderMaterial;
9 class NiSourceTexture;
10 class TESWaterForm;
11
13 {
14 public:
15 inline static constexpr auto RTTI = RTTI_TESWaterNormals;
16
17 virtual ~TESWaterNormals(); // 00
18
19 // members
20 std::uint8_t flags; // 10
22 std::uint32_t unk20; // 20
28 };
29 static_assert(sizeof(TESWaterNormals) == 0x50);
30}
Definition: BSWaterShaderMaterial.h:13
Definition: NiSmartPointer.h:9
Definition: NiRefObject.h:8
Definition: TESWaterForm.h:83
Definition: TESWaterNormals.h:13
virtual ~TESWaterNormals()
static constexpr auto RTTI
Definition: TESWaterNormals.h:15
NiPointer< NiSourceTexture > noiseLayer3
Definition: TESWaterNormals.h:27
NiPointer< NiSourceTexture > noiseLayer1
Definition: TESWaterNormals.h:25
std::uint32_t unk20
Definition: TESWaterNormals.h:22
std::uint8_t flags
Definition: TESWaterNormals.h:20
NiPointer< NiSourceTexture > noiseLayer2
Definition: TESWaterNormals.h:26
BSWaterShaderMaterial * waterMaterial
Definition: TESWaterNormals.h:23
NiPointer< NiSourceTexture > noiseLayer0
Definition: TESWaterNormals.h:24
TESWaterForm * waterType
Definition: TESWaterNormals.h:21
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_TESWaterNormals(static_cast< std::uint64_t >(686320))