7    class BGSLocationRefType;
 
   18    class BGSAcousticSpace;
 
   22    class EnchantmentItem;
 
   26    class BGSTalkingActivator;
 
   36    class BGSStaticCollection;
 
   37    class BGSMovableStatic;
 
   45    class TESLevCharacter;
 
   50    class BGSConstructibleObject;
 
   57    class BGSShaderParticleGeometryData;
 
   58    class BGSReferenceEffect;
 
   65    class PlayerCharacter;
 
   66    class MissileProjectile;
 
   67    class ArrowProjectile;
 
   68    class GrenadeProjectile;
 
   70    class FlameProjectile;
 
   72    class BarrierProjectile;
 
   82    class DialoguePackage;
 
   88    class TESEffectShader;
 
   92    class TESImageSpaceModifier;
 
   95    class BGSBodyPartData;
 
  101    class BGSMaterialType;
 
  103    class BGSImpactDataSet;
 
  105    class BGSEncounterZone;
 
  109    class BGSDefaultObjectManager;
 
  110    class BGSLightingTemplate;
 
  113    class BGSFootstepSet;
 
  114    class BGSStoryManagerBranchNode;
 
  115    class BGSStoryManagerQuestNode;
 
  116    class BGSStoryManagerEventNode;
 
  117    class BGSDialogueBranch;
 
  118    class BGSMusicTrackFormWrapper;
 
  119    class TESWordOfPower;
 
  122    class BGSRelationship;
 
  124    class BGSAssociationType;
 
  127    class BGSMaterialObject;
 
  128    class BGSMovementType;
 
  129    class BGSSoundDescriptorForm;
 
  130    class BGSDualCastData;
 
  131    class BGSSoundCategory;
 
  132    class BGSSoundOutput;
 
  133    class BGSCollisionLayer;
 
  135    class BGSReverbParameters;
 
  297    struct formatter<
RE::FormType>
 
  299        template <
class ParseContext>
 
  300        constexpr auto parse(ParseContext& a_ctx)
 
  302            return a_ctx.begin();
 
  305        template <
class FormatContext>
 
  313#ifdef __cpp_lib_format 
  316    template <
class CharT>
 
  317    struct formatter<
RE::
FormType, CharT> : std::formatter<std::string_view, CharT>
 
  319        template <
class FormatContext>
 
  320        auto format(
RE::FormType a_formType, FormatContext& a_ctx)
 
Definition: ActorValueInfo.h:19
 
Definition: AlchemyItem.h:24
 
Definition: Explosion.h:22
 
Definition: Projectile.h:27
 
Definition: ReferenceEffect.h:12
 
Definition: AbsorbEffect.h:6
 
FormType StringToFormType(std::string_view a_formType)
 
std::string_view FormTypeToString(FormType a_formType) noexcept
 
FormType
Definition: FormTypes.h:139
 
@ ShaderParticleGeometryData
 
Definition: ActorValueList.h:28
 
Definition: EffectArchetypes.h:65
 
std::string to_string(RE::EffectArchetype a_archetype)
Definition: EffectArchetypes.h:66