Definition: NiAVObject.h:50
Definition: AbsorbEffect.h:6
Definition: BSSoundHandle.h:10
std::uint8_t pad05
Definition: BSSoundHandle.h:48
bool FadeOutAndRelease(std::uint16_t a_fadeTimeMS)
std::uint16_t pad06
Definition: BSSoundHandle.h:49
bool SetFrequency(float a_frequency)
bool assumeSuccess
Definition: BSSoundHandle.h:47
@ kInvalidID
Definition: BSSoundHandle.h:14
std::uint32_t soundID
Definition: BSSoundHandle.h:46
bool SetVolume(float a_volume)
AssumedState
Definition: BSSoundHandle.h:18
bool SetPosition(NiPoint3 a_pos)
stl::enumeration< AssumedState, std::uint32_t > state
Definition: BSSoundHandle.h:50
void SetObjectToFollow(NiAVObject *a_node)
LoopType
Definition: BSSoundHandle.h:26