CommonLibSSE (powerof3)
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NiCamera.h
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1#pragma once
2
3#include "RE/N/NiAVObject.h"
4#include "RE/N/NiFrustum.h"
5#include "RE/N/NiPoint3.h"
6#include "RE/N/NiRect.h"
7
8namespace RE
9{
10 class NiCamera : public NiAVObject
11 {
12 public:
13 inline static constexpr auto RTTI = RTTI_NiCamera;
14 inline static constexpr auto Ni_RTTI = NiRTTI_NiCamera;
15 inline static constexpr auto VTABLE = VTABLE_NiCamera;
16
17 ~NiCamera() override; // 00
18
19 // override (NiAVObject)
20 const NiRTTI* GetRTTI() const override; // 02
21 NiObject* CreateClone(NiCloningProcess& a_cloning) override; // 17 - { return this; }
22 void LoadBinary(NiStream& a_stream) override; // 18 - { return; }
23 void LinkObject(NiStream& a_stream) override; // 19 - { return; }
24 bool RegisterStreamables(NiStream& a_stream) override; // 1A
25 void SaveBinary(NiStream& a_stream) override; // 1B - { return; }
26 bool IsEqual(NiObject* a_object) override; // 1C
27 void UpdateWorldBound() override; // 2F - { return; }
28 void UpdateWorldData(NiUpdateData* a_data) override; // 30
29
30 static bool BoundInFrustum(const NiBound& a_bound, NiCamera* a_camera);
31 static bool NodeInFrustum(NiAVObject* a_node, NiCamera* a_camera);
32 static bool PointInFrustum(const NiPoint3& a_point, NiCamera* a_camera, float a_radius);
33 bool WindowPointToRay(std::int32_t a_x, std::int32_t a_y, NiPoint3& a_origin, NiPoint3& a_dir, float a_windowWidth, float a_windowHeight);
34 bool WorldPtToScreenPt3(const NiPoint3& a_point, float& a_xOut, float& a_yOut, float& a_zOut, float a_zeroTolerance);
35 static bool WorldPtToScreenPt3(const float a_matrix[4][4], const NiRect<float>& a_port, const NiPoint3& a_point, float& a_xOut, float& a_yOut, float& a_zOut, float a_zeroTolerance);
36
37 // members
38 float worldToCam[4][4]; // 110
40 float minNearPlaneDist; // 16C
41 float maxFarNearRatio; // 170
43 float lodAdjust; // 184
44 };
45 static_assert(sizeof(NiCamera) == 0x188);
46}
Definition NiAVObject.h:51
Definition NiBound.h:8
Definition NiCamera.h:11
void SaveBinary(NiStream &a_stream) override
float worldToCam[4][4]
Definition NiCamera.h:38
static bool BoundInFrustum(const NiBound &a_bound, NiCamera *a_camera)
static bool PointInFrustum(const NiPoint3 &a_point, NiCamera *a_camera, float a_radius)
NiFrustum viewFrustum
Definition NiCamera.h:39
bool IsEqual(NiObject *a_object) override
const NiRTTI * GetRTTI() const override
float lodAdjust
Definition NiCamera.h:43
bool WindowPointToRay(std::int32_t a_x, std::int32_t a_y, NiPoint3 &a_origin, NiPoint3 &a_dir, float a_windowWidth, float a_windowHeight)
NiObject * CreateClone(NiCloningProcess &a_cloning) override
bool WorldPtToScreenPt3(const NiPoint3 &a_point, float &a_xOut, float &a_yOut, float &a_zOut, float a_zeroTolerance)
NiRect< float > port
Definition NiCamera.h:42
float minNearPlaneDist
Definition NiCamera.h:40
void LinkObject(NiStream &a_stream) override
static constexpr auto VTABLE
Definition NiCamera.h:15
bool RegisterStreamables(NiStream &a_stream) override
static bool WorldPtToScreenPt3(const float a_matrix[4][4], const NiRect< float > &a_port, const NiPoint3 &a_point, float &a_xOut, float &a_yOut, float &a_zOut, float a_zeroTolerance)
float maxFarNearRatio
Definition NiCamera.h:41
static bool NodeInFrustum(NiAVObject *a_node, NiCamera *a_camera)
static constexpr auto Ni_RTTI
Definition NiCamera.h:14
void UpdateWorldBound() override
~NiCamera() override
void LoadBinary(NiStream &a_stream) override
static constexpr auto RTTI
Definition NiCamera.h:13
void UpdateWorldData(NiUpdateData *a_data) override
Definition NiCloningProcess.h:10
Definition NiFrustum.h:6
Definition NiObject.h:37
Definition NiPoint3.h:6
Definition NiRTTI.h:6
Definition NiRect.h:7
Definition NiStream.h:29
Definition NiAVObject.h:26
Definition AbsorbEffect.h:6
constexpr REL::ID NiRTTI_NiCamera(static_cast< std::uint64_t >(523926))
constexpr REL::ID RTTI_NiCamera(static_cast< std::uint64_t >(690424))
constexpr std::array< REL::ID, 1 > VTABLE_NiCamera
Definition Offsets_VTABLE.h:12184