CommonLibSSE (powerof3)
LevelIncrease.h
Go to the documentation of this file.
1 #pragma once
2 
3 #include "RE/B/BSTEvent.h"
4 
5 namespace RE
6 {
7  class PlayerCharacter;
8 
9  struct LevelIncrease
10  {
11  public:
12  struct Event
13  {
14  public:
15  // members
17  std::uint16_t newLevel; // 08
18  std::uint16_t pad0A; // 0A
19  std::uint32_t pad0C; // 0C
20  };
21  static_assert(sizeof(Event) == 0x10);
22 
24  };
25 }
Definition: BSTEvent.h:19
Definition: PlayerCharacter.h:144
Definition: AbsorbEffect.h:6
Definition: LevelIncrease.h:13
std::uint16_t newLevel
Definition: LevelIncrease.h:17
PlayerCharacter * player
Definition: LevelIncrease.h:16
std::uint32_t pad0C
Definition: LevelIncrease.h:19
std::uint16_t pad0A
Definition: LevelIncrease.h:18
Definition: LevelIncrease.h:10
static BSTEventSource< LevelIncrease::Event > * GetEventSource()