CommonLibSSE (powerof3)
CombatInventoryItemShout.h
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1 #pragma once
2 
4 
5 namespace RE
6 {
8  {
9  public:
10  inline static constexpr auto RTTI = RTTI_CombatInventoryItemShout;
11  inline static constexpr auto VTABLE = VTABLE_CombatInventoryItemShout;
12 
13  ~CombatInventoryItemShout() override; // 00
14 
15  // override (CombatInventoryItemMagic)
16  TYPE GetType() override; // 09 - { return 5; }
17  bool CheckBusy(CombatController* a_controller) override; // 0E - { return actor->GetVoiceState() != 0; }
18  bool CheckShouldEquip(CombatController* a_controller) override; // 0F - { return fCombatInventoryShoutMaxRecoveryTime >= actor->GetVoiceRecoveryTime(); }
19  MagicItem* GetMagic() override; // 16
20  };
21  static_assert(sizeof(CombatInventoryItemShout) == 0x50);
22 }
Definition: CombatController.h:23
Definition: CombatInventoryItemMagic.h:12
Definition: CombatInventoryItemShout.h:8
bool CheckBusy(CombatController *a_controller) override
MagicItem * GetMagic() override
static constexpr auto VTABLE
Definition: CombatInventoryItemShout.h:11
static constexpr auto RTTI
Definition: CombatInventoryItemShout.h:10
bool CheckShouldEquip(CombatController *a_controller) override
TYPE
Definition: CombatInventoryItem.h:39
Definition: MagicItem.h:30
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_CombatInventoryItemShout(static_cast< std::uint64_t >(687619))
constexpr std::array< REL::ID, 1 > VTABLE_CombatInventoryItemShout
Definition: Offsets_VTABLE.h:11045