#define RELOCATION_ID(SE, AE)
Definition: PCH.h:505
Definition: Relocation.h:210
Definition: BSRenderPass.h:11
Definition: BSShader.h:111
Definition: BSUtilityShader.h:8
std::uint64_t unk90
Definition: BSUtilityShader.h:62
Flags
Definition: BSUtilityShader.h:14
void RestoreGeometry(BSRenderPass *pass, uint32_t flags) override
static constexpr auto RTTI
Definition: BSUtilityShader.h:10
void RestoreTechnique(std::uint32_t globalTechnique) override
static constexpr auto VTABLE
Definition: BSUtilityShader.h:11
~BSUtilityShader() override
bool SetupTechnique(std::uint32_t globalTechnique) override
static BSUtilityShader * GetSingleton()
Definition: BSUtilityShader.h:48
void SetupGeometry(BSRenderPass *pass, uint32_t flags) override
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 3 > VTABLE_BSUtilityShader
Definition: Offsets_VTABLE.h:10561
constexpr REL::ID RTTI_BSUtilityShader(static_cast< std::uint64_t >(692069))