26 return func(a_weapon3D);
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:505
Definition: Relocation.h:210
Definition: BSTempEffectWeaponBlood.h:11
TEMP_EFFECT_TYPE GetType() const override
bool Update(float a_arg1) override
static void ClearEffectForWeapon(NiAVObject *a_weapon3D)
Definition: BSTempEffectWeaponBlood.h:22
static constexpr auto VTABLE
Definition: BSTempEffectWeaponBlood.h:14
static constexpr auto RTTI
Definition: BSTempEffectWeaponBlood.h:13
float alphaThreshold
Definition: BSTempEffectWeaponBlood.h:31
~BSTempEffectWeaponBlood() override
static constexpr auto TYPE
Definition: BSTempEffectWeaponBlood.h:15
NiPointer< NiAVObject > weapon3D
Definition: BSTempEffectWeaponBlood.h:30
Definition: BSTempEffect.h:29
Definition: NiAVObject.h:51
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
TEMP_EFFECT_TYPE
Definition: BSTempEffect.h:13
constexpr REL::ID RTTI_BSTempEffectWeaponBlood(static_cast< std::uint64_t >(686059))
constexpr std::array< REL::ID, 1 > VTABLE_BSTempEffectWeaponBlood
Definition: Offsets_VTABLE.h:10544