Definition: BSGeometry.h:15
Definition: BSShaderProperty.h:27
Definition: BSShaderProperty.h:17
Definition: BSSkyShaderProperty.h:8
void PostLinkObject(NiStream &a_stream) override
bool IsEqual(NiObject *a_object) override
RE::NiColorA kBlendColor
Definition: BSSkyShaderProperty.h:43
std::uint16_t usCloudLayer
Definition: BSSkyShaderProperty.h:48
bool bFadeSecondTexture
Definition: BSSkyShaderProperty.h:49
std::uint8_t unk0A8[0x10]
Definition: BSSkyShaderProperty.h:46
void LinkObject(NiStream &a_stream) override
NiObject * CreateClone(NiCloningProcess &a_cloning) override
RE::NiSourceTexture * pBaseTexture
Definition: BSSkyShaderProperty.h:44
~BSSkyShaderProperty() override
void SaveBinary(NiStream &a_stream) override
virtual NiSourceTexture * GetBaseTexture() override
bool RegisterStreamables(NiStream &a_stream) override
static auto VTABLE
Definition: BSSkyShaderProperty.h:12
static constexpr auto RTTI
Definition: BSSkyShaderProperty.h:10
virtual std::int32_t QShader() override
static auto Ni_RTTI
Definition: BSSkyShaderProperty.h:11
RE::NiSourceTexture * pBlendTexture
Definition: BSSkyShaderProperty.h:45
float fBlendValue
Definition: BSSkyShaderProperty.h:47
std::int32_t ForEachTexture(ForEachVisitor &a_visitor) override
const NiRTTI * GetRTTI() const override
SkyObject
Definition: BSSkyShaderProperty.h:31
@ SO_SKYQUAD
Definition: BSSkyShaderProperty.h:36
@ SO_STARS
Definition: BSSkyShaderProperty.h:37
@ SO_CLOUDS
Definition: BSSkyShaderProperty.h:35
@ SO_ATMOSPHERE
Definition: BSSkyShaderProperty.h:34
@ SO_SUN
Definition: BSSkyShaderProperty.h:32
@ SO_MOON
Definition: BSSkyShaderProperty.h:38
@ SO_SUN_GLARE
Definition: BSSkyShaderProperty.h:33
@ SO_MOON_SHADOW
Definition: BSSkyShaderProperty.h:39
RenderPassArray * GetRenderPasses(BSGeometry *a_geometry, std::uint32_t a_arg2, BSShaderAccumulator *a_accumulator) override
void LoadBinary(NiStream &a_stream) override
REX::EnumSet< SkyObject, std::uint32_t > uiSkyObjectType
Definition: BSSkyShaderProperty.h:50
Definition: NiCloningProcess.h:10
Definition: NiColor.h:281
Definition: NiObject.h:37
Definition: NiSourceTexture.h:21
Definition: NiStream.h:29
Definition: AbsorbEffect.h:6
constexpr REL::ID NiRTTI_BSSkyShaderProperty(static_cast< std::uint64_t >(528205))
constexpr std::array< REL::ID, 1 > VTABLE_BSSkyShaderProperty
Definition: Offsets_VTABLE.h:9848
constexpr REL::ID RTTI_BSSkyShaderProperty(static_cast< std::uint64_t >(692046))
Definition: BSShaderProperty.h:39