Definition BSShadowFrustumLight.h:8
float nearDistance
Definition BSShadowFrustumLight.h:26
~BSShadowFrustumLight() override
float xFOV
Definition BSShadowFrustumLight.h:23
static constexpr auto VTABLE
Definition BSShadowFrustumLight.h:11
bool UpdateCamera(const NiCamera *a_viewCamera) override
float yFOV
Definition BSShadowFrustumLight.h:24
static constexpr auto RTTI
Definition BSShadowFrustumLight.h:10
void Accumulate(std::uint32_t &a_globalShadowLightCount, std::uint32_t &a_shadowMaskChannel, NiPointer< NiAVObject > a_cullingScene) override
bool GetIsFrustumLight() override
float falloff
Definition BSShadowFrustumLight.h:25
float farDistance
Definition BSShadowFrustumLight.h:27
Definition BSShadowLight.h:10
Definition NiSmartPointer.h:9
Definition AbsorbEffect.h:6
constexpr REL::ID RTTI_BSShadowFrustumLight(static_cast< std::uint64_t >(692107))
constexpr std::array< REL::ID, 1 > VTABLE_BSShadowFrustumLight
Definition Offsets_VTABLE.h:9841