7 class BSShaderAccumulator;
Definition: BSCullingProcess.h:17
Definition: BSMultiBound.h:12
Definition: BSOcclusionPlane.h:10
Definition: BSParabolicCullingProcess.h:10
float lightRadius
Definition: BSParabolicCullingProcess.h:31
static constexpr auto RTTI
Definition: BSParabolicCullingProcess.h:12
NiPointer< NiCamera > lightCamera
Definition: BSParabolicCullingProcess.h:32
virtual bool TestBaseVisibility1(BSMultiBound &a_bound) override
virtual bool TestBaseVisibility2(BSOcclusionPlane &a_bound) override
virtual void Process1(NiAVObject *a_object, std::uint32_t a_arg2) override
const NiRTTI * GetRTTI() const override
~BSParabolicCullingProcess() override
virtual void AppendNonAccum(NiAVObject &a_object) override
float unk301F8
Definition: BSParabolicCullingProcess.h:27
virtual void Process2(const NiCamera *a_camera, NiAVObject *a_scene, NiVisibleArray *a_visibleSet) override
NiPlane equatorialPlane
Definition: BSParabolicCullingProcess.h:29
NiPoint3 lightPosition
Definition: BSParabolicCullingProcess.h:30
static constexpr auto VTABLE
Definition: BSParabolicCullingProcess.h:13
virtual bool TestBaseVisibility3(const NiBound &a_bound) const override
NiPointer< BSShaderAccumulator > backHemisphereAccumulator
Definition: BSParabolicCullingProcess.h:28
Definition: NiAVObject.h:51
Definition: NiCamera.h:11
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSParabolicCullingProcess(static_cast< std::uint64_t >(692106))
constexpr std::array< REL::ID, 1 > VTABLE_BSParabolicCullingProcess
Definition: Offsets_VTABLE.h:9304