CommonLibSSE (powerof3)
BGSScene.h
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1 #pragma once
2 
3 #include "RE/B/BSTArray.h"
4 #include "RE/F/FormTypes.h"
5 #include "RE/T/TESCondition.h"
6 #include "RE/T/TESForm.h"
7 
8 namespace RE
9 {
10  class BGSSceneAction;
11 
12  enum class SCENE_ACTOR_FLAG // LNAM
13  {
14  kNone = 0,
15  kNoPlayerActivation = 1 << 0,
16  kOptional = 1 << 1,
17  kRunOnlyScenePackages = 1 << 2,
18  kNoCommandState = 1 << 3
19  };
20 
22  {
23  public:
24  // members
28  };
29  static_assert(sizeof(BGSScenePhase) == 0x18);
30 
31  class BGSScene : public TESForm
32  {
33  public:
34  inline static constexpr auto RTTI = RTTI_BGSScene;
35  inline static constexpr auto VTABLE = VTABLE_BGSScene;
36  inline static constexpr auto FORMTYPE = FormType::Scene;
37 
38  enum class Flag
39  {
40  kNone = 0,
41  kBeginOnQuestStart = 1 << 0,
42  kStopOnQuestEnd = 1 << 1,
44  kInterruptible = 1 << 4
45  };
46 
47  enum class BehaviourFlag // DNAM
48  {
49  kNone = 0,
50  kDeathPause = 1 << 0, // unused
51  kDeathEnd = 1 << 1,
52  kCombatPause = 1 << 2,
53  kCombatEnd = 1 << 3,
54  kDialoguePause = 1 << 4,
55  kDialogueEnd = 1 << 5,
56  kOBS_COMPause = 1 << 6,
57  kOBS_COMEnd = 1 << 7
58  };
59 
60  struct ChangeFlags
61  {
62  enum ChangeFlag : std::uint32_t
63  {
64  kActive = (std::uint32_t)1 << 31
65  };
66  };
67 
68  struct RecordFlags
69  {
70  enum RecordFlag : std::uint32_t
71  {
72  kDeleted = 1 << 5,
73  kIgnored = 1 << 12
74  };
75  };
76 
77  ~BGSScene() override; // 00
78 
79  // override (TESForm)
80  void InitializeData() override; // 05
81  bool Load(TESFile* a_mod) override; // 06
82  void SaveGame(BGSSaveFormBuffer* a_buf) override; // 0E
83  void LoadGame(BGSLoadFormBuffer* a_buf) override; // 0F
84  void InitLoadGame(BGSLoadFormBuffer* a_buf) override; // 10
85  void Revert(BGSLoadFormBuffer* a_buf) override; // 12
86  void InitItemImpl() override; // 13
87 
88  // members
90  BSTArray<FormID> actors; // 00 - ALID
94  TESQuest* parentQuest; // 98 - PNAM
96  std::uint32_t padA4; // A4
97  TESCondition conditions; // A8 - CTDA
98  bool isPlaying; // B0
99  std::uint8_t unkB1; // B1
100  std::uint8_t unkB2; // B2
101  std::uint8_t unkB3; // B3
102  std::uint32_t unkB4; // B4
103  std::uint32_t unkB8; // B8
104  std::uint32_t unkBC; // BC
105  std::uint32_t unkC0; // C0
106  std::uint32_t padC4; // C4
107  };
108  static_assert(sizeof(BGSScene) == 0xC8);
109 }
Definition: BGSLoadFormBuffer.h:11
Definition: BGSSaveFormBuffer.h:8
Definition: BGSScene.h:22
TESCondition startConditions
Definition: BGSScene.h:25
BGSStoryManagerQuestNode * questNode
Definition: BGSScene.h:27
TESCondition completionConditions
Definition: BGSScene.h:26
Definition: BGSScene.h:32
REX::EnumSet< Flag, std::uint32_t > flags
Definition: BGSScene.h:95
TESCondition conditions
Definition: BGSScene.h:97
BSTArray< REX::EnumSet< SCENE_ACTOR_FLAG, std::uint32_t > > actorFlags
Definition: BGSScene.h:91
BSTArray< BGSSceneAction * > actions
Definition: BGSScene.h:93
BSTArray< REX::EnumSet< BehaviourFlag, std::uint32_t > > actorProgressionFlags
Definition: BGSScene.h:92
BSTArray< FormID > actors
Definition: BGSScene.h:90
std::uint8_t unkB2
Definition: BGSScene.h:100
void LoadGame(BGSLoadFormBuffer *a_buf) override
static constexpr auto RTTI
Definition: BGSScene.h:34
BehaviourFlag
Definition: BGSScene.h:48
std::uint8_t unkB1
Definition: BGSScene.h:99
static constexpr auto VTABLE
Definition: BGSScene.h:35
void InitializeData() override
void InitLoadGame(BGSLoadFormBuffer *a_buf) override
bool isPlaying
Definition: BGSScene.h:98
bool Load(TESFile *a_mod) override
std::uint32_t padA4
Definition: BGSScene.h:96
std::uint8_t unkB3
Definition: BGSScene.h:101
void InitItemImpl() override
~BGSScene() override
std::uint32_t unkBC
Definition: BGSScene.h:104
void SaveGame(BGSSaveFormBuffer *a_buf) override
std::uint32_t padC4
Definition: BGSScene.h:106
std::uint32_t unkB4
Definition: BGSScene.h:102
std::uint32_t unkC0
Definition: BGSScene.h:105
void Revert(BGSLoadFormBuffer *a_buf) override
Flag
Definition: BGSScene.h:39
static constexpr auto FORMTYPE
Definition: BGSScene.h:36
std::uint32_t unkB8
Definition: BGSScene.h:103
TESQuest * parentQuest
Definition: BGSScene.h:94
BSTArray< BGSScenePhase * > phases
Definition: BGSScene.h:89
Definition: BGSStoryManagerQuestNode.h:11
Definition: BSTArray.h:378
Definition: TESCondition.h:992
Definition: TESFile.h:17
Definition: TESForm.h:36
Definition: TESQuest.h:189
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_BGSScene
Definition: Offsets_VTABLE.h:8852
SCENE_ACTOR_FLAG
Definition: BGSScene.h:13
constexpr REL::ID RTTI_BGSScene(static_cast< std::uint64_t >(513909))
Definition: BGSScene.h:61
ChangeFlag
Definition: BGSScene.h:63
@ kActive
Definition: BGSScene.h:64
Definition: BGSScene.h:69
RecordFlag
Definition: BGSScene.h:71
@ kIgnored
Definition: BGSScene.h:73
@ kDeleted
Definition: BGSScene.h:72