9 class BGSCellFormIDArrayMap;
10 class BGSConstructFormsInFileMap;
11 class BGSSaveLoadChangesMap;
14 struct BGSLoadGameSubBuffer;
79 return func(
this, a_form, a_changes);
#define RELOCATION_ID(SE, AE)
Definition PCH.h:506
Definition Relocation.h:210
Definition BGSSaveLoadGame.h:56
BGSSaveLoadFormIDMap worldspaceFormIDMap
Definition BGSSaveLoadGame.h:85
BSTArray< void * > unk18
Definition BGSSaveLoadGame.h:84
BSTArray< TESFile * > pluginList
Definition BGSSaveLoadGame.h:83
bool GetChange(TESForm *a_form, std::uint32_t a_changes)
Definition BGSSaveLoadGame.h:75
Flags
Definition BGSSaveLoadGame.h:59
BGSSaveLoadReferencesMap unkC8
Definition BGSSaveLoadGame.h:87
BGSSaveLoadQueuedSubBufferMap queuedSubBuffersMap
Definition BGSSaveLoadGame.h:90
BSTArray< void * > saveLoadHistory
Definition BGSSaveLoadGame.h:92
REX::EnumSet< Flags, std::uint32_t > flags
Definition BGSSaveLoadGame.h:96
BGSSaveLoadChangesMap * saveLoadChanges
Definition BGSSaveLoadGame.h:94
BSTHashMap< FormID, ActorHandle > unk98
Definition BGSSaveLoadGame.h:86
BGSConstructFormsInAllFilesMap reconstructFormsMap
Definition BGSSaveLoadGame.h:89
BSTHashMap< FormID, FormID > unk158
Definition BGSSaveLoadGame.h:88
static BGSSaveLoadGame * GetSingleton()
Definition BGSSaveLoadGame.h:69
BSTArray< void * > unk318
Definition BGSSaveLoadGame.h:93
std::uint64_t unk338
Definition BGSSaveLoadGame.h:95
BGSSaveLoadFormIDMap formIDMap
Definition BGSSaveLoadGame.h:91
std::uint8_t currentMinorVersion
Definition BGSSaveLoadGame.h:97
Definition BGSSaveLoadGame.h:48
BSTHashMap< TESForm *, BGSLoadGameSubBuffer > queuedSubBuffers[3]
Definition BGSSaveLoadGame.h:51
Definition BGSSaveLoadGame.h:28
BSTHashMap< FormID, BSTArray< FormID > > unk30
Definition BGSSaveLoadGame.h:32
BSTHashMap< FormID, FormID > unk00
Definition BGSSaveLoadGame.h:31
BSTHashMap< FormID, BGSCellFormIDArrayMap * > unk60
Definition BGSSaveLoadGame.h:33
Definition BSTArray.h:378
Definition BSTHashMap.h:21
Definition AbsorbEffect.h:6