Definition HeldStateHandler.h:8
 
Definition PlayerControlsData.h:8
 
Definition AbsorbEffect.h:6
 
constexpr REL::ID RTTI_AttackBlockHandler(static_cast< std::uint64_t >(687060))
 
constexpr std::array< REL::ID, 1 > VTABLE_AttackBlockHandler
Definition Offsets_VTABLE.h:7422
 
Definition AttackBlockHandler.h:8
 
float subsequentPowerAttackDelay
Definition AttackBlockHandler.h:38
 
std::uint8_t pad29
Definition AttackBlockHandler.h:33
 
bool heldLeft
Definition AttackBlockHandler.h:41
 
static constexpr auto VTABLE
Definition AttackBlockHandler.h:11
 
AttackType attackType
Definition AttackBlockHandler.h:32
 
std::uint32_t unk1C
Definition AttackBlockHandler.h:30
 
float initialPowerAttackDelay
Definition AttackBlockHandler.h:36
 
bool unk41
Definition AttackBlockHandler.h:40
 
virtual ~AttackBlockHandler()
 
std::uint32_t pad34
Definition AttackBlockHandler.h:37
 
virtual void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override
 
bool ignore
Definition AttackBlockHandler.h:39
 
bool heldRight
Definition AttackBlockHandler.h:42
 
virtual void SetHeldStateActive(bool a_flag) override
 
BSFixedString controlID
Definition AttackBlockHandler.h:31
 
std::uint32_t heldTimeMs
Definition AttackBlockHandler.h:29
 
virtual bool CanProcess(InputEvent *a_event) override
 
std::uint32_t unk44
Definition AttackBlockHandler.h:43
 
std::uint16_t pad2A
Definition AttackBlockHandler.h:34
 
static constexpr auto RTTI
Definition AttackBlockHandler.h:10
 
AttackType
Definition AttackBlockHandler.h:14
 
virtual void UpdateHeldStateActive(const ButtonEvent *a_event) override
 
std::uint8_t attackCount
Definition AttackBlockHandler.h:35