46#ifndef SKYRIM_SUPPORT_AE 
Definition AlchemyItem.h:24
 
Definition ArrowProjectile.h:10
 
AlchemyItem * poison
Definition ArrowProjectile.h:44
 
void SaveGame(BGSSaveFormBuffer *a_buf) override
 
void Unk_C3(void) override
 
float GetWeaponSpeedMult() const override
 
void Unk_C2(void) override
 
void UpdateImpl(float a_delta) override
 
void Handle3DLoaded() override
 
void PostLoad3D(NiAVObject *a_root) override
 
void LoadGame(BGSLoadFormBuffer *a_buf) override
 
float GetGravity() override
 
bool ShouldBeLimited() override
 
void AddImpact(TESObjectREFR *a_ref, const NiPoint3 &a_targetLoc, const NiPoint3 &a_velocity, hkpCollidable *a_collidable, std::int32_t a_arg6, std::uint32_t a_arg7) override
 
~ArrowProjectile() override
 
static constexpr auto RTTI
Definition ArrowProjectile.h:12
 
EnchantmentItem * enchantItem
Definition ArrowProjectile.h:43
 
float GetPowerSpeedMult() const override
 
bool ProcessImpacts() override
 
bool GetStopMainSoundAfterImpact() override
 
static constexpr auto FORMTYPE
Definition ArrowProjectile.h:14
 
static constexpr auto VTABLE
Definition ArrowProjectile.h:13
 
Definition EnchantmentItem.h:10
 
Definition MissileProjectile.h:10
 
Definition NiAVObject.h:51
 
Definition TESObjectREFR.h:106
 
Definition hkpCollidable.h:13
 
Definition AbsorbEffect.h:6
 
constexpr REL::ID RTTI_ArrowProjectile(static_cast< std::uint64_t >(687494))
 
constexpr std::array< REL::ID, 4 > VTABLE_ArrowProjectile
Definition Offsets_VTABLE.h:7417
 
Definition ArrowProjectile.h:17
 
RecordFlag
Definition ArrowProjectile.h:19