CommonLibSSE (powerof3)
Loading...
Searching...
No Matches
Here is a list of all namespace variables with links to the namespace documentation for each variable:
- d -
D3D11_16BIT_INDEX_STRIP_CUT_VALUE :
REX::W32
D3D11_32BIT_INDEX_STRIP_CUT_VALUE :
REX::W32
D3D11_8BIT_INDEX_STRIP_CUT_VALUE :
REX::W32
D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT :
REX::W32
D3D11_CLIP_OR_CULL_DISTANCE_COUNT :
REX::W32
D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT :
REX::W32
D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT :
REX::W32
D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS :
REX::W32
D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT :
REX::W32
D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT :
REX::W32
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS :
REX::W32
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT :
REX::W32
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS :
REX::W32
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST :
REX::W32
D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT :
REX::W32
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS :
REX::W32
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT :
REX::W32
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS :
REX::W32
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST :
REX::W32
D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT :
REX::W32
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS :
REX::W32
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT :
REX::W32
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS :
REX::W32
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST :
REX::W32
D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT :
REX::W32
D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS :
REX::W32
D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT :
REX::W32
D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS :
REX::W32
D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST :
REX::W32
D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT :
REX::W32
D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT :
REX::W32
D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS :
REX::W32
D3D11_COMMONSHADER_TEMP_REGISTER_COUNT :
REX::W32
D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS :
REX::W32
D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST :
REX::W32
D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX :
REX::W32
D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN :
REX::W32
D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE :
REX::W32
D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE :
REX::W32
D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :
REX::W32
D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP :
REX::W32
D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :
REX::W32
D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP :
REX::W32
D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :
REX::W32
D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP :
REX::W32
D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :
REX::W32
D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP :
REX::W32
D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :
REX::W32
D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP :
REX::W32
D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :
REX::W32
D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP :
REX::W32
D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :
REX::W32
D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP :
REX::W32
D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :
REX::W32
D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP :
REX::W32
D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :
REX::W32
D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP :
REX::W32
D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :
REX::W32
D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP :
REX::W32
D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :
REX::W32
D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP :
REX::W32
D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :
REX::W32
D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP :
REX::W32
D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :
REX::W32
D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP :
REX::W32
D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :
REX::W32
D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP :
REX::W32
D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :
REX::W32
D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP :
REX::W32
D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD :
REX::W32
D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP :
REX::W32
D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION :
REX::W32
D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT :
REX::W32
D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP :
REX::W32
D3D11_CS_4_X_THREAD_GROUP_MAX_X :
REX::W32
D3D11_CS_4_X_THREAD_GROUP_MAX_Y :
REX::W32
D3D11_CS_4_X_UAV_REGISTER_COUNT :
REX::W32
D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION :
REX::W32
D3D11_CS_TGSM_REGISTER_COUNT :
REX::W32
D3D11_CS_TGSM_REGISTER_READS_PER_INST :
REX::W32
D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS :
REX::W32
D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS :
REX::W32
D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP :
REX::W32
D3D11_CS_THREAD_GROUP_MAX_X :
REX::W32
D3D11_CS_THREAD_GROUP_MAX_Y :
REX::W32
D3D11_CS_THREAD_GROUP_MAX_Z :
REX::W32
D3D11_CS_THREAD_GROUP_MIN_X :
REX::W32
D3D11_CS_THREAD_GROUP_MIN_Y :
REX::W32
D3D11_CS_THREAD_GROUP_MIN_Z :
REX::W32
D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL :
REX::W32
D3D11_CS_THREADGROUPID_REGISTER_COMPONENTS :
REX::W32
D3D11_CS_THREADGROUPID_REGISTER_COUNT :
REX::W32
D3D11_CS_THREADID_REGISTER_COMPONENTS :
REX::W32
D3D11_CS_THREADID_REGISTER_COUNT :
REX::W32
D3D11_CS_THREADIDINGROUP_REGISTER_COMPONENTS :
REX::W32
D3D11_CS_THREADIDINGROUP_REGISTER_COUNT :
REX::W32
D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS :
REX::W32
D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT :
REX::W32
D3D11_DEFAULT_BLEND_FACTOR_ALPHA :
REX::W32
D3D11_DEFAULT_BLEND_FACTOR_BLUE :
REX::W32
D3D11_DEFAULT_BLEND_FACTOR_GREEN :
REX::W32
D3D11_DEFAULT_BLEND_FACTOR_RED :
REX::W32
D3D11_DEFAULT_BORDER_COLOR_COMPONENT :
REX::W32
D3D11_DEFAULT_DEPTH_BIAS :
REX::W32
D3D11_DEFAULT_DEPTH_BIAS_CLAMP :
REX::W32
D3D11_DEFAULT_MAX_ANISOTROPY :
REX::W32
D3D11_DEFAULT_MIP_LOD_BIAS :
REX::W32
D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX :
REX::W32
D3D11_DEFAULT_SAMPLE_MASK :
REX::W32
D3D11_DEFAULT_SCISSOR_ENDX :
REX::W32
D3D11_DEFAULT_SCISSOR_ENDY :
REX::W32
D3D11_DEFAULT_SCISSOR_STARTX :
REX::W32
D3D11_DEFAULT_SCISSOR_STARTY :
REX::W32
D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS :
REX::W32
D3D11_DEFAULT_STENCIL_READ_MASK :
REX::W32
D3D11_DEFAULT_STENCIL_REFERENCE :
REX::W32
D3D11_DEFAULT_STENCIL_WRITE_MASK :
REX::W32
D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX :
REX::W32
D3D11_DEFAULT_VIEWPORT_HEIGHT :
REX::W32
D3D11_DEFAULT_VIEWPORT_MAX_DEPTH :
REX::W32
D3D11_DEFAULT_VIEWPORT_MIN_DEPTH :
REX::W32
D3D11_DEFAULT_VIEWPORT_TOPLEFTX :
REX::W32
D3D11_DEFAULT_VIEWPORT_TOPLEFTY :
REX::W32
D3D11_DEFAULT_VIEWPORT_WIDTH :
REX::W32
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS :
REX::W32
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT :
REX::W32
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS :
REX::W32
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST :
REX::W32
D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS :
REX::W32
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS :
REX::W32
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT :
REX::W32
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS :
REX::W32
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST :
REX::W32
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS :
REX::W32
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT :
REX::W32
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS :
REX::W32
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST :
REX::W32
D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS :
REX::W32
D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT :
REX::W32
D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS :
REX::W32
D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST :
REX::W32
D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_DS_OUTPUT_REGISTER_COMPONENTS :
REX::W32
D3D11_DS_OUTPUT_REGISTER_COUNT :
REX::W32
D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP :
REX::W32
D3D11_FLOAT32_MAX :
REX::W32
D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP :
REX::W32
D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR :
REX::W32
D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR :
REX::W32
D3D11_FLOAT_TO_SRGB_OFFSET :
REX::W32
D3D11_FLOAT_TO_SRGB_SCALE_1 :
REX::W32
D3D11_FLOAT_TO_SRGB_SCALE_2 :
REX::W32
D3D11_FLOAT_TO_SRGB_THRESHOLD :
REX::W32
D3D11_FTOI_INSTRUCTION_MAX_INPUT :
REX::W32
D3D11_FTOI_INSTRUCTION_MIN_INPUT :
REX::W32
D3D11_FTOU_INSTRUCTION_MAX_INPUT :
REX::W32
D3D11_FTOU_INSTRUCTION_MIN_INPUT :
REX::W32
D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS :
REX::W32
D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST :
REX::W32
D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS :
REX::W32
D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT :
REX::W32
D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS :
REX::W32
D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT :
REX::W32
D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS :
REX::W32
D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST :
REX::W32
D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_GS_INPUT_REGISTER_COMPONENTS :
REX::W32
D3D11_GS_INPUT_REGISTER_COUNT :
REX::W32
D3D11_GS_INPUT_REGISTER_READ_PORTS :
REX::W32
D3D11_GS_INPUT_REGISTER_READS_PER_INST :
REX::W32
D3D11_GS_INPUT_REGISTER_VERTICES :
REX::W32
D3D11_GS_MAX_INSTANCE_COUNT :
REX::W32
D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES :
REX::W32
D3D11_GS_OUTPUT_ELEMENTS :
REX::W32
D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_GS_OUTPUT_REGISTER_COMPONENTS :
REX::W32
D3D11_GS_OUTPUT_REGISTER_COUNT :
REX::W32
D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT :
REX::W32
D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT :
REX::W32
D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS :
REX::W32
D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS :
REX::W32
D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST :
REX::W32
D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND :
REX::W32
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS :
REX::W32
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT :
REX::W32
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS :
REX::W32
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST :
REX::W32
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS :
REX::W32
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT :
REX::W32
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS :
REX::W32
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST :
REX::W32
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS :
REX::W32
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT :
REX::W32
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS :
REX::W32
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST :
REX::W32
D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND :
REX::W32
D3D11_HS_MAXTESSFACTOR_LOWER_BOUND :
REX::W32
D3D11_HS_MAXTESSFACTOR_UPPER_BOUND :
REX::W32
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS :
REX::W32
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT :
REX::W32
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS :
REX::W32
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST :
REX::W32
D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS :
REX::W32
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS :
REX::W32
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT :
REX::W32
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS :
REX::W32
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST :
REX::W32
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS :
REX::W32
D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES :
REX::W32
D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY :
REX::W32
D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES :
REX::W32
D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT :
REX::W32
D3D11_IA_INSTANCE_ID_BIT_COUNT :
REX::W32
D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT :
REX::W32
D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT :
REX::W32
D3D11_IA_PRIMITIVE_ID_BIT_COUNT :
REX::W32
D3D11_IA_VERTEX_ID_BIT_COUNT :
REX::W32
D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT :
REX::W32
D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT :
REX::W32
D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS :
REX::W32
D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT :
REX::W32
D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER :
REX::W32
D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL :
REX::W32
D3D11_KEEP_UNORDERED_ACCESS_VIEWS :
REX::W32
D3D11_LINEAR_GAMMA :
REX::W32
D3D11_MAJOR_VERSION :
REX::W32
D3D11_MAX_BORDER_COLOR_COMPONENT :
REX::W32
D3D11_MAX_DEPTH :
REX::W32
D3D11_MAX_MAXANISOTROPY :
REX::W32
D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT :
REX::W32
D3D11_MAX_POSITION_VALUE :
REX::W32
D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP :
REX::W32
D3D11_MIN_BORDER_COLOR_COMPONENT :
REX::W32
D3D11_MIN_DEPTH :
REX::W32
D3D11_MIN_MAXANISOTROPY :
REX::W32
D3D11_MINOR_VERSION :
REX::W32
D3D11_MIP_LOD_BIAS_MAX :
REX::W32
D3D11_MIP_LOD_BIAS_MIN :
REX::W32
D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT :
REX::W32
D3D11_MIP_LOD_RANGE_BIT_COUNT :
REX::W32
D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH :
REX::W32
D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT :
REX::W32
D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT :
REX::W32
D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT :
REX::W32
D3D11_PS_CS_UAV_REGISTER_COMPONENTS :
REX::W32
D3D11_PS_CS_UAV_REGISTER_COUNT :
REX::W32
D3D11_PS_CS_UAV_REGISTER_READ_PORTS :
REX::W32
D3D11_PS_CS_UAV_REGISTER_READS_PER_INST :
REX::W32
D3D11_PS_FRONTFACING_DEFAULT_VALUE :
REX::W32
D3D11_PS_FRONTFACING_FALSE_VALUE :
REX::W32
D3D11_PS_FRONTFACING_TRUE_VALUE :
REX::W32
D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_PS_INPUT_REGISTER_COMPONENTS :
REX::W32
D3D11_PS_INPUT_REGISTER_COUNT :
REX::W32
D3D11_PS_INPUT_REGISTER_READ_PORTS :
REX::W32
D3D11_PS_INPUT_REGISTER_READS_PER_INST :
REX::W32
D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT :
REX::W32
D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS :
REX::W32
D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT :
REX::W32
D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS :
REX::W32
D3D11_PS_OUTPUT_MASK_REGISTER_COUNT :
REX::W32
D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_PS_OUTPUT_REGISTER_COMPONENTS :
REX::W32
D3D11_PS_OUTPUT_REGISTER_COUNT :
REX::W32
D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT :
REX::W32
D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT :
REX::W32
D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE :
REX::W32
D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP :
REX::W32
D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT :
REX::W32
D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE :
REX::W32
D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP :
REX::W32
D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP :
REX::W32
D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION :
REX::W32
D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT :
REX::W32
D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT :
REX::W32
D3D11_REQ_MAXANISOTROPY :
REX::W32
D3D11_REQ_MIP_LEVELS :
REX::W32
D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES :
REX::W32
D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE :
REX::W32
D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH :
REX::W32
D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM :
REX::W32
D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM :
REX::W32
D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM :
REX::W32
D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP :
REX::W32
D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE :
REX::W32
D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION :
REX::W32
D3D11_REQ_TEXTURE1D_U_DIMENSION :
REX::W32
D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION :
REX::W32
D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION :
REX::W32
D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION :
REX::W32
D3D11_REQ_TEXTURECUBE_DIMENSION :
REX::W32
D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL :
REX::W32
D3D11_SHADER_MAJOR_VERSION :
REX::W32
D3D11_SHADER_MAX_INSTANCES :
REX::W32
D3D11_SHADER_MAX_INTERFACE_CALL_SITES :
REX::W32
D3D11_SHADER_MAX_INTERFACES :
REX::W32
D3D11_SHADER_MAX_TYPES :
REX::W32
D3D11_SHADER_MINOR_VERSION :
REX::W32
D3D11_SHIFT_INSTRUCTION_PAD_VALUE :
REX::W32
D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT :
REX::W32
D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT :
REX::W32
D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES :
REX::W32
D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES :
REX::W32
D3D11_SO_BUFFER_SLOT_COUNT :
REX::W32
D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP :
REX::W32
D3D11_SO_NO_RASTERIZED_STREAM :
REX::W32
D3D11_SO_OUTPUT_COMPONENT_COUNT :
REX::W32
D3D11_SO_STREAM_COUNT :
REX::W32
D3D11_SPEC_DATE_DAY :
REX::W32
D3D11_SPEC_DATE_MONTH :
REX::W32
D3D11_SPEC_DATE_YEAR :
REX::W32
D3D11_SPEC_VERSION :
REX::W32
D3D11_SRGB_GAMMA :
REX::W32
D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 :
REX::W32
D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 :
REX::W32
D3D11_SRGB_TO_FLOAT_EXPONENT :
REX::W32
D3D11_SRGB_TO_FLOAT_OFFSET :
REX::W32
D3D11_SRGB_TO_FLOAT_THRESHOLD :
REX::W32
D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP :
REX::W32
D3D11_STANDARD_COMPONENT_BIT_COUNT :
REX::W32
D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED :
REX::W32
D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE :
REX::W32
D3D11_STANDARD_PIXEL_COMPONENT_COUNT :
REX::W32
D3D11_STANDARD_PIXEL_ELEMENT_COUNT :
REX::W32
D3D11_STANDARD_VECTOR_SIZE :
REX::W32
D3D11_STANDARD_VERTEX_ELEMENT_COUNT :
REX::W32
D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT :
REX::W32
D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT :
REX::W32
D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT :
REX::W32
D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR :
REX::W32
D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR :
REX::W32
D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR :
REX::W32
D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR :
REX::W32
D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR :
REX::W32
D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR :
REX::W32
D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR :
REX::W32
D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT :
REX::W32
D3D11_UNBOUND_MEMORY_ACCESS_RESULT :
REX::W32
D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX :
REX::W32
D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE :
REX::W32
D3D11_VIEWPORT_BOUNDS_MAX :
REX::W32
D3D11_VIEWPORT_BOUNDS_MIN :
REX::W32
D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_VS_INPUT_REGISTER_COMPONENTS :
REX::W32
D3D11_VS_INPUT_REGISTER_COUNT :
REX::W32
D3D11_VS_INPUT_REGISTER_READ_PORTS :
REX::W32
D3D11_VS_INPUT_REGISTER_READS_PER_INST :
REX::W32
D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT :
REX::W32
D3D11_VS_OUTPUT_REGISTER_COMPONENTS :
REX::W32
D3D11_VS_OUTPUT_REGISTER_COUNT :
REX::W32
D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT :
REX::W32
D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP :
REX::W32
D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP :
REX::W32
D3D_COMPILE_STANDARD_FILE_INCLUDE :
REX::W32
D3D_COMPRESS_SHADER_KEEP_ALL_PARTS :
REX::W32
D3D_GET_INST_OFFSETS_INCLUDE_NON_EXECUTABLE :
REX::W32
DEBUG_ONLY_THIS_PROCESS :
REX::W32
DEBUG_PROCESS :
REX::W32
defines_iterator_v :
RE::BSScript
defines_size_type_v :
RE::BSScript
defines_value_type_v :
RE::BSScript
DETACHED_PROCESS :
REX::W32
Generated by
1.9.8