CommonLibSSE (powerof3)
RE::TESObjectARMA Member List

This is the complete list of members for RE::TESObjectARMA, including all inherited members.

Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount)RE::TESFormvirtual
AddChange(std::uint32_t a_changeFlags)RE::TESFormvirtual
AddCompileIndex(FormID &a_id, TESFile *a_file)RE::TESForminlinestatic
additionalRacesRE::TESObjectARMA
AddSlotToMask(BipedObjectSlot a_slot)RE::BGSBipedObjectForm
ArmorType typedefRE::BGSBipedObjectForm
artObjectRE::TESObjectARMA
As() noexceptRE::TESForm
As() const noexceptRE::TESForm
AsReference()RE::TESForminline
AsReference() constRE::TESForminline
AsReference1()RE::TESFormvirtual
AsReference2() constRE::TESFormvirtual
BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly)RE::TESFormvirtual
bipedModel1stPersonsRE::TESObjectARMA
bipedModelDataRE::BGSBipedObjectForm
bipedModelsRE::TESObjectARMA
BipedObjectSlot typedefRE::BGSBipedObjectForm
CheckSaveGame(BGSSaveFormBuffer *a_buf)RE::TESFormvirtual
ClearData() overrideRE::TESObjectARMAvirtual
RE::ClearDataComponent() overrideRE::TESFormvirtual
RE::TESRaceForm::ClearDataComponent() overrideRE::TESRaceFormvirtual
RE::BGSBipedObjectForm::ClearDataComponent() overrideRE::BGSBipedObjectFormvirtual
Clone3D(TESObjectREFR *a_ref, bool a_arg3)RE::TESObjectvirtual
Copy(TESForm *a_srcForm)RE::TESFormvirtual
RE::CopyComponent(BaseFormComponent *a_rhs) overrideRE::TESFormvirtual
RE::TESRaceForm::CopyComponent(BaseFormComponent *a_rhs) overrideRE::TESRaceFormvirtual
RE::BGSBipedObjectForm::CopyComponent(BaseFormComponent *a_rhs) overrideRE::BGSBipedObjectFormvirtual
CreateDuplicateForm(bool a_createEditorID, void *a_arg2)RE::TESFormvirtual
CreateGroupData(FORM *a_form, FORM_GROUP *a_group)RE::TESFormvirtual
dataRE::TESObjectARMA
DecRef()RE::TESObjectvirtual
FindInFileFast(TESFile *a_mod)RE::TESFormvirtual
FinishLoadGame(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
FirstPersonFlag typedefRE::BGSBipedObjectForm
footstepSetRE::TESObjectARMA
formFlagsRE::TESForm
formIDRE::TESForm
FORMTYPERE::TESObjectARMAinlinestatic
formTypeRE::TESForm
GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock >>RE::TESForminlinestatic
GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock >>RE::TESForminlinestatic
GetArmorType() constRE::BGSBipedObjectForm
GetDangerous() constRE::TESFormvirtual
GetDescriptionOwnerFile() constRE::TESFormvirtual
GetFile(std::int32_t a_idx=-1) constRE::TESForminline
GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen)RE::TESFormvirtual
GetFormEditorID() constRE::TESFormvirtual
GetFormFlags() const noexceptRE::TESForminline
GetFormID() const noexceptRE::TESForminline
GetFormType() const noexceptRE::TESForminline
GetGoldValue() constRE::TESForm
GetIgnoredBySandbox() constRE::TESFormvirtual
GetKnown() constRE::TESFormvirtual
GetLocalFormID()RE::TESForminline
GetMustUpdate() constRE::TESFormvirtual
GetName() constRE::TESForm
GetNodeName(char *a_dstBuff, const TESObjectREFR *a_refr, const TESObjectARMO *a_armor, float a_weightOverride)RE::TESObjectARMA
GetObjectTypeName() constRE::TESFormvirtual
GetObstacle() constRE::TESFormvirtual
GetOnLocalMap() constRE::TESFormvirtual
GetPlayable() constRE::TESFormvirtual
GetRandomAnim() constRE::TESFormvirtual
GetRefCount() const overrideRE::TESObjectvirtual
GetSavedFormType() constRE::TESFormvirtual
GetSlotMask() constRE::BGSBipedObjectForm
GetTextForParsedSubTag(const BSFixedString &a_tag) constRE::TESFormvirtual
GetWaterType() constRE::TESObjectvirtual
GetWeight() constRE::TESForm
HasAnyKeywordByEditorID(const std::vector< std::string > &editorIDs) constRE::TESForm
HasKeywordByEditorID(std::string_view a_editorID)RE::TESForm
HasKeywordInArray(const std::vector< BGSKeyword * > &a_keywords, bool a_matchAll) constRE::TESForm
HasKeywordInList(BGSListForm *a_keywordList, bool a_matchAll) constRE::TESForm
HasPartOf(BipedObjectSlot a_flag) constRE::BGSBipedObjectForm
HasVMAD() constRE::TESForm
HasWorldModel() const noexceptRE::TESForm
IncRef()RE::TESObjectvirtual
InGameFormFlag enum nameRE::TESForm
inGameFormFlagsRE::TESForm
InitializeData() overrideRE::TESObjectARMAvirtual
RE::InitializeDataComponent() overrideRE::TESFormvirtual
RE::TESRaceForm::InitializeDataComponent() overrideRE::TESRaceFormvirtual
RE::BGSBipedObjectForm::InitializeDataComponent() overrideRE::BGSBipedObjectFormvirtual
InitItem()RE::TESForminline
InitItemImpl() overrideRE::TESObjectARMAvirtual
InitLoadGame(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
Is(FormType a_type) const noexceptRE::TESForminline
Is(Args... a_args) const noexcept requires(stdRE::TESForminline
IsAmmo() const noexceptRE::TESForminline
IsArmor() const noexceptRE::TESForminline
IsAutoCalc() constRE::TESObjectvirtual
IsBook() const noexceptRE::TESForminline
IsBoundAnimObject()RE::TESObjectvirtual
IsBoundObject() constRE::TESFormvirtual
IsClothing() constRE::BGSBipedObjectForm
IsDeleted() const noexceptRE::TESForminline
IsDynamicForm() const noexceptRE::TESForminline
IsFormTypeChild(FormType a_type)RE::TESFormvirtual
IsGold() const noexceptRE::TESForminline
IsHeadingMarker() constRE::TESFormvirtual
IsHeavyArmor() constRE::BGSBipedObjectForm
IsIgnored() const noexceptRE::TESForminline
IsInitialized() const noexceptRE::TESForminline
IsInventoryObject() constRE::TESForm
IsKey() const noexceptRE::TESForminline
IsLightArmor() constRE::BGSBipedObjectForm
IsLockpick() const noexceptRE::TESForminline
IsMagicItem() constRE::TESFormvirtual
IsMarker()RE::TESObjectvirtual
IsNot(FormType a_type) const noexceptRE::TESForminline
IsNot(Args... a_args) const noexcept requires(stdRE::TESForminline
IsNote() const noexceptRE::TESForminline
IsObject() const overrideRE::TESObjectvirtual
IsOcclusionMarker()RE::TESObjectvirtual
IsParentForm()RE::TESFormvirtual
IsParentFormTree()RE::TESFormvirtual
IsPlayer() const noexceptRE::TESForminline
IsPlayerRef() const noexceptRE::TESForminline
IsShield() constRE::BGSBipedObjectForm
IsSkooma() const noexceptRE::TESForminline
IsSoulGem() const noexceptRE::TESForminline
IsValidRace(TESRace *a_sourceRace) constRE::TESObjectARMA
IsWater() constRE::TESFormvirtual
IsWeapon() const noexceptRE::TESForminline
Load(TESFile *a_mod) overrideRE::TESObjectARMAvirtual
LoadEdit(TESFile *a_mod)RE::TESFormvirtual
LoadGame(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
LoadGraphics(TESObjectREFR *a_ref)RE::TESObjectvirtual
LoadObjectBound(TESFile *a_mod)RE::TESFormvirtual
LoadPartial(TESFile *a_mod)RE::TESFormvirtual
LookupByEditorID(const std::string_view &a_editorID)RE::TESForminlinestatic
LookupByEditorID(const std::string_view &a_editorID)RE::TESForminlinestatic
LookupByID(FormID a_formID)RE::TESForminlinestatic
LookupByID(FormID a_formID)RE::TESForminlinestatic
pad04CRE::TESObjectARMA
pad1BRE::TESForm
pad1CRE::TESForm
QAvailableInGame() constRE::TESFormvirtual
QHasCurrents() constRE::TESFormvirtual
QIsLODLandObject() constRE::TESFormvirtual
raceRE::TESRaceForm
RemoveChange(std::uint32_t a_changeFlags)RE::TESFormvirtual
RemoveSlotFromMask(BipedObjectSlot a_slot)RE::BGSBipedObjectForm
ReplaceModel()RE::TESObjectvirtual
Revert(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
RTTIRE::TESObjectARMAinlinestatic
SaveGame(BGSSaveFormBuffer *a_buf)RE::TESFormvirtual
SaveObjectBound()RE::TESFormvirtual
SetAltered(bool a_set)RE::TESFormvirtual
SetAutoCalc(bool a_autoCalc)RE::TESObjectvirtual
SetDelete(bool a_set)RE::TESFormvirtual
SetFormEditorID(const char *a_str)RE::TESFormvirtual
SetFormID(FormID a_id, bool a_updateFile)RE::TESFormvirtual
SetOnLocalMap(bool a_set)RE::TESFormvirtual
SetPlayerKnows(bool a_known)RE::TESForm
SetSlotMask(BipedObjectSlot a_mask)RE::BGSBipedObjectForm
skinTexturesRE::TESObjectARMA
skinTextureSwapListsRE::TESObjectARMA
sourceFilesRE::TESForm
RE::TES_HEAP_REDEFINE_NEW()RE::BaseFormComponent
RE::TESRaceForm::TES_HEAP_REDEFINE_NEW()RE::BaseFormComponent
RE::BGSBipedObjectForm::TES_HEAP_REDEFINE_NEW()RE::BaseFormComponent
UnClone3D(TESObjectREFR *a_ref)RE::TESObjectvirtual
Unk_3B(void)RE::TESObjectvirtual
VTABLERE::TESObjectARMAinlinestatic
~BaseFormComponent()RE::BaseFormComponentvirtual
~BGSBipedObjectForm() overrideRE::BGSBipedObjectForm
~TESForm() overrideRE::TESForm
~TESObject() overrideRE::TESObject
~TESObjectARMA() overrideRE::TESObjectARMA
~TESRaceForm() overrideRE::TESRaceForm