EffectAttachesToCamera() | RE::ReferenceEffectController | virtual |
EffectRotatesWithCamera() | RE::ReferenceEffectController | virtual |
EffectShouldFaceTarget() | RE::ReferenceEffectController | virtual |
GetAllowNo3D() | RE::ReferenceEffectController | virtual |
GetAllowTargetRoot() | RE::ReferenceEffectController | virtual |
GetAttachRoot() | RE::ReferenceEffectController | virtual |
GetClearWhenCellIsUnloaded() | RE::ReferenceEffectController | virtual |
GetDoParticles() | RE::ReferenceEffectController | virtual |
GetEffectPersists() | RE::ReferenceEffectController | virtual |
GetElapsedTime() | RE::ReferenceEffectController | virtual |
GetFacingTarget() | RE::ReferenceEffectController | virtual |
GetGoryVisuals() | RE::ReferenceEffectController | virtual |
GetHitEffectArt()=0 | RE::ReferenceEffectController | pure virtual |
GetHitEffectShader()=0 | RE::ReferenceEffectController | pure virtual |
GetIsRootActor() | RE::ReferenceEffectController | virtual |
GetManagerHandlesSaveLoad()=0 | RE::ReferenceEffectController | pure virtual |
GetNoInitialFlare() | RE::ReferenceEffectController | virtual |
GetParticleAttachExtent() | RE::ReferenceEffectController | virtual |
GetParticlesUseLocalSpace() | RE::ReferenceEffectController | virtual |
GetScale() | RE::ReferenceEffectController | virtual |
GetShaderUseParentCell() | RE::ReferenceEffectController | virtual |
GetSourcePosition() | RE::ReferenceEffectController | virtual |
GetTargetReference()=0 | RE::ReferenceEffectController | pure virtual |
GetUseParticleAttachExtent() | RE::ReferenceEffectController | virtual |
GetUseRootWorldRotate() | RE::ReferenceEffectController | virtual |
GetUseSourcePosition() | RE::ReferenceEffectController | virtual |
GetWindPoint() | RE::ReferenceEffectController | virtual |
HandleEvent(const BSFixedString &a_event) | RE::ReferenceEffectController | virtual |
IsReadyForAttach() | RE::ReferenceEffectController | virtual |
LoadGame(BGSLoadGameBuffer *a_buf) | RE::ReferenceEffectController | virtual |
RemoveHitEffect(ReferenceEffect *a_refEffect) | RE::ReferenceEffectController | virtual |
RTTI | RE::ReferenceEffectController | inlinestatic |
SaveGame(BGSSaveGameBuffer *a_buf) | RE::ReferenceEffectController | virtual |
SetWindPoint(const NiPoint3 &a_point) | RE::ReferenceEffectController | virtual |
Start(ReferenceEffect **a_effectOut=nullptr) | RE::ReferenceEffectController | |
Stop() | RE::ReferenceEffectController | |
SwitchAttachedRoot(NiNode *a_root, NiNode *a_attachRoot) | RE::ReferenceEffectController | virtual |
TES_HEAP_REDEFINE_NEW() | RE::ReferenceEffectController | |
VTABLE | RE::ReferenceEffectController | inlinestatic |
~ReferenceEffectController()=default | RE::ReferenceEffectController | virtual |