| _pad0C | RE::NiRefObject | |
| _refCount | RE::NiRefObject | |
| Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) | RE::TESForm | virtual |
| ActivateRef(TESObjectREFR *a_activator, std::uint8_t a_arg2, TESBoundObject *a_object, std::int32_t a_count, bool a_defaultProcessingOnly) | RE::TESObjectREFR | |
| AddChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
| AddCompileIndex(FormID &a_id, TESFile *a_file) | RE::TESForm | inlinestatic |
| AddLock() | RE::TESObjectREFR | |
| AddObjectToContainer(TESBoundObject *a_object, ExtraDataList *a_extraList, std::int32_t a_count, TESObjectREFR *a_fromRefr) | RE::TESObjectREFR | virtual |
| AddTeleport() | RE::TESObjectREFR | |
| AddWornItem(TESBoundObject *a_item, std::int32_t a_count, bool a_forceEquip, std::uint32_t a_arg4, std::uint32_t a_arg5) | RE::TESObjectREFR | virtual |
| age | RE::Hazard | |
| ApplyArtObject(BGSArtObject *a_artObject, float a_duration=-1.0f, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) | RE::TESObjectREFR | |
| ApplyCurrent(float a_velocityTime, const hkVector4 &a_velocity) | RE::TESObjectREFR | virtual |
| ApplyEffectShader(TESEffectShader *a_effectShader, float a_duration=-1.0f, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) | RE::TESObjectREFR | |
| As() noexcept | RE::TESForm | |
| As() const noexcept | RE::TESForm | |
| AsExplosion() | RE::TESObjectREFR | virtual |
| AsProjectile() | RE::TESObjectREFR | virtual |
| AsReference() | RE::TESForm | inline |
| AsReference() const | RE::TESForm | inline |
| AsReference1() override | RE::TESObjectREFR | virtual |
| AsReference2() const override | RE::TESObjectREFR | virtual |
| BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) override | RE::TESObjectREFR | virtual |
| CanBeMoved() | RE::TESObjectREFR | |
| CheckAndFixSkinAndBoneOrder(NiNode &a_nodeToTest) | RE::TESObjectREFR | virtual |
| CheckForCurrentAliasPackage() | RE::TESObjectREFR | virtual |
| CheckSaveGame(BGSSaveFormBuffer *a_buf) override | RE::TESObjectREFR | virtual |
| ClampToGround() | RE::TESObjectREFR | virtual |
| ClearData() override | RE::TESObjectREFR | virtual |
| ClearDataComponent() override | RE::TESForm | virtual |
| ConstructAnimationGraph(BSTSmartPointer< BShkbAnimationGraph > &a_out) override | RE::TESObjectREFR | virtual |
| Copy(TESForm *a_srcForm) | RE::TESForm | virtual |
| CopyComponent(BaseFormComponent *a_rhs) override | RE::TESForm | virtual |
| Count typedef | RE::TESObjectREFR | |
| CreateAnimationChannels(BSScrapArray< BSTSmartPointer< BSAnimationGraphChannel > > &animGraphChannels) | RE::IAnimationGraphManagerHolder | virtual |
| CreateAnimNoteReceiver() | RE::TESObjectREFR | virtual |
| CreateDuplicateForm(bool a_createEditorID, void *a_arg2) override | RE::TESObjectREFR | virtual |
| CreateGroupData(FORM *a_form, FORM_GROUP *a_group) override | RE::TESObjectREFR | virtual |
| CreateReference(ObjectRefHandle &a_handleOut, FormType a_formType, bool a_addActorToProcessList) | RE::TESObjectREFR | static |
| CreateRefHandle() | RE::TESObjectREFR | |
| DamageObject(float a_objectHealth, bool a_arg3) | RE::TESObjectREFR | virtual |
| data | RE::TESObjectREFR | |
| DecRefCount() | RE::BSHandleRefObject | |
| DEFAULT_INVENTORY_FILTER | RE::TESObjectREFR | inlinestatic |
| DeleteThis() | RE::NiRefObject | virtual |
| DetachHavok(NiAVObject *a_obj3D) | RE::TESObjectREFR | virtual |
| Disable() | RE::TESObjectREFR | virtual |
| DoMoveToHigh() | RE::TESObjectREFR | virtual |
| DoTrap(TrapData &a_data) | RE::TESObjectREFR | |
| DoTrap(TrapEntry *a_trap, TargetEntry *a_target) | RE::TESObjectREFR | |
| DoTrap1(TrapData &a_data) | RE::TESObjectREFR | virtual |
| DoTrap2(TrapEntry *a_trap, TargetEntry *a_target) | RE::TESObjectREFR | virtual |
| Enable(bool a_resetInventory) | RE::TESObjectREFR | |
| extraList | RE::TESObjectREFR | |
| FindInFileFast(TESFile *a_mod) | RE::TESForm | virtual |
| FindReferenceFor3D(NiAVObject *a_object3D) | RE::TESObjectREFR | static |
| FinishLoadGame(BGSLoadFormBuffer *a_buf) override | RE::Hazard | virtual |
| Flags enum name | RE::Hazard | |
| flags | RE::Hazard | |
| ForceEditorLocation(BGSLocation *a_location) | RE::TESObjectREFR | virtual |
| formFlags | RE::TESForm | |
| formID | RE::TESForm | |
| formType | RE::TESForm | |
| FORMTYPE | RE::Hazard | inlinestatic |
| Get3D() const | RE::TESObjectREFR | |
| Get3D(bool a_firstPerson) const | RE::TESObjectREFR | |
| Get3D1(bool a_firstPerson) const | RE::TESObjectREFR | virtual |
| Get3D2() const | RE::TESObjectREFR | virtual |
| GetActorCause() const | RE::TESObjectREFR | virtual |
| GetActorOwner() | RE::TESObjectREFR | |
| GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
| GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
| GetAllowPromoteToPersistent() const | RE::TESObjectREFR | virtual |
| GetAngle() const | RE::TESObjectREFR | |
| GetAngleX() const | RE::TESObjectREFR | |
| GetAngleY() const | RE::TESObjectREFR | |
| GetAngleZ() const | RE::TESObjectREFR | |
| GetAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_out) const | RE::IAnimationGraphManagerHolder | |
| GetAnimationGraphManagerImpl(BSTSmartPointer< BSAnimationGraphManager > &a_out) const override | RE::TESObjectREFR | virtual |
| GetAnimNoteReceiver() | RE::TESObjectREFR | virtual |
| GetBaseHeight() const | RE::TESObjectREFR | |
| GetBaseObject() | RE::TESObjectREFR | |
| GetBaseObject() const | RE::TESObjectREFR | |
| GetBiped() const | RE::TESObjectREFR | |
| GetBiped(bool a_firstPerson) const | RE::TESObjectREFR | |
| GetBiped1(bool a_firstPerson) const | RE::TESObjectREFR | virtual |
| GetBiped2() const | RE::TESObjectREFR | virtual |
| GetBoundMax() const | RE::TESObjectREFR | virtual |
| GetBoundMin() const | RE::TESObjectREFR | virtual |
| GetCalcLevel(bool a_adjustLevel) const | RE::TESObjectREFR | |
| GetContainer() const | RE::TESObjectREFR | |
| GetCurrent3D() const | RE::TESObjectREFR | virtual |
| GetCurrentAmmo() const | RE::TESObjectREFR | virtual |
| GetCurrentBiped() const | RE::TESObjectREFR | virtual |
| GetCurrentLocation() const | RE::TESObjectREFR | |
| GetCurrentScene() const | RE::TESObjectREFR | virtual |
| GetDangerous() const override | RE::TESObjectREFR | virtual |
| GetDecalGroup() const | RE::TESObjectREFR | virtual |
| GetDescriptionOwnerFile() const | RE::TESForm | virtual |
| GetDisplayFullName() | RE::TESObjectREFR | |
| GetDistance(TESObjectREFR *a_other, bool a_disabledRefs=false, bool a_ignoreWorldspace=false) const | RE::TESObjectREFR | |
| GetDroppedInventory() | RE::TESObjectREFR | |
| GetDroppedInventory(std::function< bool(TESBoundObject &)> a_filter) | RE::TESObjectREFR | |
| GetEditorLocation() const | RE::TESObjectREFR | |
| GetEditorLocation(NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback) | RE::TESObjectREFR | |
| GetEditorLocation1() const | RE::TESObjectREFR | virtual |
| GetEditorLocation2(NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback) | RE::TESObjectREFR | virtual |
| GetEnchantment() const | RE::TESObjectREFR | |
| GetEnchantmentCharge() const | RE::TESObjectREFR | |
| GetEncounterZone() const | RE::TESObjectREFR | |
| GetExclusiveBranch() const | RE::TESObjectREFR | virtual |
| GetFaceGenAnimationData() | RE::TESObjectREFR | virtual |
| GetFaceNode() | RE::TESObjectREFR | virtual |
| GetFaceNodeSkinned() | RE::TESObjectREFR | virtual |
| GetFactionOwner() | RE::TESObjectREFR | |
| GetFile(std::int32_t a_idx=-1) const | RE::TESForm | inline |
| GetFireNode() | RE::TESObjectREFR | virtual |
| GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen) override | RE::TESObjectREFR | virtual |
| GetFormEditorID() const override | RE::TESObjectREFR | virtual |
| GetFormFlags() const noexcept | RE::TESForm | inline |
| GetFormID() const noexcept | RE::TESForm | inline |
| GetFormType() const noexcept | RE::TESForm | inline |
| GetFullLODRef() const | RE::TESObjectREFR | virtual |
| GetGoldValue() const | RE::TESForm | |
| GetGraphVariableBool(const BSFixedString &a_variableName, bool &a_out) const | RE::IAnimationGraphManagerHolder | |
| GetGraphVariableCacheSize() const | RE::IAnimationGraphManagerHolder | virtual |
| GetGraphVariableFloat(const BSFixedString &a_variableName, float &a_out) const | RE::IAnimationGraphManagerHolder | |
| GetGraphVariableImpl1(const BSFixedString &a_variableName, float &a_out) const | RE::IAnimationGraphManagerHolder | virtual |
| GetGraphVariableImpl2(const BSFixedString &a_variableName, std::int32_t &a_out) const | RE::IAnimationGraphManagerHolder | virtual |
| GetGraphVariableImpl3(const BSFixedString &a_variableName, bool &a_out) const | RE::IAnimationGraphManagerHolder | virtual |
| GetGraphVariableInt(const BSFixedString &a_variableName, std::int32_t &a_out) const | RE::IAnimationGraphManagerHolder | |
| GetGraphVariableNiPoint3(const BSFixedString &a_variableName, NiPoint3 &a_out) const | RE::IAnimationGraphManagerHolder | |
| GetHandle() | RE::TESObjectREFR | |
| GetHeadingAngle(const RE::NiPoint3 &a_pos, bool a_abs) | RE::TESObjectREFR | |
| GetHeight() const | RE::TESObjectREFR | |
| GetIgnoredBySandbox() const override | RE::TESObjectREFR | virtual |
| GetInventory() | RE::TESObjectREFR | |
| GetInventory(std::function< bool(TESBoundObject &)> a_filter, bool a_noInit=false) | RE::TESObjectREFR | |
| GetInventoryChanges(bool a_noInit=false) | RE::TESObjectREFR | |
| GetInventoryCount(bool no_init=false) | RE::TESObjectREFR | |
| GetInventoryCounts() | RE::TESObjectREFR | |
| GetInventoryCounts(std::function< bool(TESBoundObject &)> a_filter, bool a_noInit=false) | RE::TESObjectREFR | |
| GetKnown() const | RE::TESForm | virtual |
| GetLinearVelocity(NiPoint3 &a_velocity) const | RE::TESObjectREFR | virtual |
| GetLinkedRef(BGSKeyword *a_keyword) | RE::TESObjectREFR | |
| GetLocalFormID() | RE::TESForm | inline |
| GetLock() const | RE::TESObjectREFR | |
| GetLockLevel() const | RE::TESObjectREFR | |
| GetLookingAtLocation() const | RE::TESObjectREFR | virtual |
| GetMagicCaster(MagicSystem::CastingSource a_source) | RE::TESObjectREFR | virtual |
| GetMagicTarget() | RE::TESObjectREFR | virtual |
| GetMustUpdate() const override | RE::TESObjectREFR | virtual |
| GetName() const | RE::TESObjectREFR | |
| GetNodeByName(const BSFixedString &a_nodeName) | RE::TESObjectREFR | |
| GetObjectReference() const noexcept | RE::TESObjectREFR | inline |
| GetObjectTypeName() const | RE::TESForm | virtual |
| GetObstacle() const override | RE::TESObjectREFR | virtual |
| GetOnLocalMap() const override | RE::TESObjectREFR | virtual |
| GetOwner() const | RE::TESObjectREFR | |
| GetParentCell() const noexcept | RE::TESObjectREFR | inline |
| GetPlayable() const | RE::TESForm | virtual |
| GetPosition() const noexcept | RE::TESObjectREFR | inline |
| GetPositionX() const noexcept | RE::TESObjectREFR | inline |
| GetPositionY() const noexcept | RE::TESObjectREFR | inline |
| GetPositionZ() const noexcept | RE::TESObjectREFR | inline |
| GetRandomAnim() const override | RE::TESObjectREFR | virtual |
| RE::GetRefCount() const | RE::TESForm | virtual |
| RE::BSHandleRefObject::GetRefCount() const noexcept | RE::NiRefObject | inline |
| GetSavedFormType() const override | RE::TESObjectREFR | virtual |
| GetSaveParentCell() const | RE::TESObjectREFR | virtual |
| GetScale() const | RE::TESObjectREFR | |
| GetSequence(stl::zstring a_name) const | RE::TESObjectREFR | |
| GetSequencer() const | RE::TESObjectREFR | virtual |
| GetStartingAngle() const | RE::TESObjectREFR | virtual |
| GetStartingLocation() const | RE::TESObjectREFR | virtual |
| GetStealValue(const InventoryEntryData *a_entryData, std::uint32_t a_numItems, bool a_useMult) const | RE::TESObjectREFR | |
| GetSubmergeLevel(float a_zPos, TESObjectCELL *a_cell) const | RE::TESObjectREFR | |
| GetTemplateActorBase() | RE::TESObjectREFR | virtual |
| GetTextForParsedSubTag(const BSFixedString &a_tag) const | RE::TESForm | virtual |
| GetTotalObjectCount() | RE::NiRefObject | static |
| GetTransform(NiTransform &a_transform) const | RE::TESObjectREFR | |
| GetWaterHeight() const | RE::TESObjectREFR | |
| GetWeight() const | RE::TESObjectREFR | |
| GetWeightInContainer() | RE::TESObjectREFR | |
| GetWorldspace() const | RE::TESObjectREFR | |
| HasAnyKeywordByEditorID(const std::vector< std::string > &editorIDs) const | RE::TESForm | |
| HasCollision() const | RE::TESObjectREFR | |
| HasContainer() const | RE::TESObjectREFR | |
| HasKeyword(const BGSKeyword *a_keyword) const | RE::TESObjectREFR | |
| HasKeywordByEditorID(std::string_view a_editorID) | RE::TESForm | |
| HasKeywordHelper(const BGSKeyword *a_keyword) const | RE::TESObjectREFR | virtual |
| HasKeywordInArray(const std::vector< BGSKeyword * > &a_keywords, bool a_matchAll) const | RE::TESObjectREFR | |
| HasKeywordInList(BGSListForm *a_keywordList, bool a_matchAll) const | RE::TESObjectREFR | |
| HasKeywordWithType(DEFAULT_OBJECT keywordType) const | RE::TESObjectREFR | |
| HasQuestObject() const | RE::TESObjectREFR | |
| HasVMAD() const | RE::TESForm | |
| HasWorldModel() const noexcept | RE::TESForm | |
| hazard | RE::Hazard | |
| hazardDBHandle | RE::Hazard | |
| IncRefCount() | RE::BSHandleRefObject | |
| InGameFormFlag enum name | RE::TESForm | |
| inGameFormFlags | RE::TESForm | |
| InitChildActivates(TESObjectREFR *a_actionRef) | RE::TESObjectREFR | |
| InitHavok() | RE::TESObjectREFR | virtual |
| Initialize() | RE::Hazard | virtual |
| InitializeData() override | RE::TESObjectREFR | virtual |
| InitializeDataComponent() override | RE::TESForm | virtual |
| InitInventoryIfRequired(bool a_ignoreContainerExtraData=false) | RE::TESObjectREFR | |
| InitItem() | RE::TESForm | inline |
| InitItemImpl() override | RE::Hazard | virtual |
| InitLoadGame(BGSLoadFormBuffer *a_buf) override | RE::TESObjectREFR | virtual |
| InitNonNPCAnimation(NiNode &a_nodeForAnim) | RE::TESObjectREFR | virtual |
| InventoryCountMap typedef | RE::TESObjectREFR | |
| InventoryDropMap typedef | RE::TESObjectREFR | |
| InventoryItemMap typedef | RE::TESObjectREFR | |
| Is(FormType a_type) const noexcept | RE::TESForm | inline |
| Is(Args... a_args) const noexcept | RE::TESForm | inline |
| Is3DLoaded() const | RE::TESObjectREFR | |
| Is3rdPersonVisible() const | RE::TESObjectREFR | virtual |
| IsActivationBlocked() const | RE::TESObjectREFR | |
| IsAmmo() const noexcept | RE::TESForm | inline |
| IsAnimal() const | RE::TESObjectREFR | |
| IsAnOwner(const Actor *a_testOwner, bool a_useFaction, bool a_requiresOwner) const | RE::TESObjectREFR | |
| IsArmor() const noexcept | RE::TESForm | inline |
| IsBook() const noexcept | RE::TESForm | inline |
| IsBoundObject() const | RE::TESForm | virtual |
| IsChild() const | RE::TESObjectREFR | virtual |
| IsCrimeToActivate() | RE::TESObjectREFR | |
| IsDead(bool a_notEssential=true) const | RE::TESObjectREFR | virtual |
| IsDeleted() const noexcept | RE::TESForm | inline |
| IsDisabled() const | RE::TESObjectREFR | |
| IsDragon() const | RE::TESObjectREFR | |
| IsDynamicForm() const noexcept | RE::TESForm | inline |
| IsEnchanted() const | RE::TESObjectREFR | |
| IsFormTypeChild(FormType a_type) | RE::TESForm | virtual |
| IsGold() const noexcept | RE::TESForm | inline |
| IsHandleValid() const | RE::BSHandleRefObject | |
| IsHeadingMarker() const override | RE::TESObjectREFR | virtual |
| IsHorse() const | RE::TESObjectREFR | |
| IsHumanoid() const | RE::TESObjectREFR | |
| IsIgnored() const noexcept | RE::TESForm | inline |
| IsInitialized() const noexcept | RE::TESForm | inline |
| IsInitiallyDisabled() const | RE::TESObjectREFR | |
| IsInventoryObject() const | RE::TESForm | |
| IsInWater() const | RE::TESObjectREFR | |
| IsJewelry() const | RE::TESObjectREFR | |
| IsKey() const noexcept | RE::TESForm | inline |
| IsLocked() const | RE::TESObjectREFR | |
| IsLockpick() const noexcept | RE::TESForm | inline |
| IsMagicItem() const | RE::TESForm | virtual |
| IsMarkedForDeletion() const | RE::TESObjectREFR | |
| IsNot(FormType a_type) const noexcept | RE::TESForm | inline |
| IsNot(Args... a_args) const noexcept | RE::TESForm | inline |
| IsNote() const noexcept | RE::TESForm | inline |
| IsObject() const | RE::TESForm | virtual |
| IsOffLimits() | RE::TESObjectREFR | |
| IsParentForm() | RE::TESForm | virtual |
| IsParentFormTree() | RE::TESForm | virtual |
| IsPermanent() const | RE::Hazard | virtual |
| IsPersistent() const | RE::TESObjectREFR | |
| IsPlayer() const noexcept | RE::TESForm | inline |
| IsPlayerRef() const noexcept | RE::TESForm | inline |
| IsPointSubmergedMoreThan(const NiPoint3 &a_pos, TESObjectCELL *a_cell, float a_waterLevel) const | RE::TESObjectREFR | |
| IsSkooma() const noexcept | RE::TESForm | inline |
| IsSoulGem() const noexcept | RE::TESForm | inline |
| IsWater() const override | RE::TESObjectREFR | virtual |
| IsWeapon() const noexcept | RE::TESForm | inline |
| kHandleValid enum value | RE::BSHandleRefObject | |
| kRefCountMask enum value | RE::BSHandleRefObject | |
| lifetime | RE::Hazard | |
| light | RE::Hazard | |
| Load(TESFile *a_mod) override | RE::TESObjectREFR | virtual |
| Load3D(bool a_backgroundLoading) | RE::TESObjectREFR | virtual |
| loadedData | RE::TESObjectREFR | |
| LoadEdit(TESFile *a_mod) | RE::TESForm | virtual |
| LoadGame(BGSLoadFormBuffer *a_buf) override | RE::Hazard | virtual |
| LoadObjectBound(TESFile *a_mod) | RE::TESForm | virtual |
| LoadPartial(TESFile *a_mod) | RE::TESForm | virtual |
| LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
| LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
| LookupByHandle(RefHandle a_refHandle) | RE::TESObjectREFR | static |
| LookupByHandle(RefHandle a_refHandle, NiPointer< TESObjectREFR > &a_refrOut) | RE::TESObjectREFR | static |
| LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
| LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
| magnitude | RE::Hazard | |
| modelState | RE::TESObjectREFR | |
| ModifyAnimationUpdateData(BSAnimationUpdateData &a_data) | RE::TESObjectREFR | virtual |
| MoveHavok(bool a_forceRec) | RE::TESObjectREFR | virtual |
| MoveTo(TESObjectREFR *a_target) | RE::TESObjectREFR | |
| MoveToNode(TESObjectREFR *a_target, const BSFixedString &a_nodeName) | RE::TESObjectREFR | |
| MoveToNode(TESObjectREFR *a_target, NiAVObject *a_node) | RE::TESObjectREFR | |
| NameIncludes(std::string_view a_word) const | RE::TESObjectREFR | |
| NiRefObject() | RE::NiRefObject | |
| NotifyAnimationGraph(const BSFixedString &a_eventName) | RE::IAnimationGraphManagerHolder | virtual |
| OnAddCellPerformQueueReference(TESObjectCELL &a_cell) const override | RE::Hazard | virtual |
| OpenContainer(std::int32_t a_openType) const | RE::TESObjectREFR | |
| ownerActor | RE::Hazard | |
| pad1B | RE::TESForm | |
| pad1C | RE::TESForm | |
| pad94 | RE::TESObjectREFR | |
| parentCell | RE::TESObjectREFR | |
| PauseCurrentDialogue() | RE::TESObjectREFR | virtual |
| PlaceObjectAtMe(TESBoundObject *a_baseToPlace, bool a_forcePersist) const | RE::TESObjectREFR | |
| PlayAnimation(stl::zstring a_from, stl::zstring a_to) | RE::TESObjectREFR | |
| PlayAnimation(NiControllerManager *a_manager, NiControllerSequence *a_toSeq, NiControllerSequence *a_fromSeq) | RE::TESObjectREFR | |
| PopulateGraphNodesToTarget(BSScrapArray< NiAVObject * > &a_nodes) override | RE::TESObjectREFR | virtual |
| PopulateGraphProjectsToLoad(void) const | RE::TESObjectREFR | virtual |
| PostChangeAnimationManager(const BSTSmartPointer< BShkbAnimationGraph > &a_arg1, const BSTSmartPointer< BShkbAnimationGraph > &a_arg2) override | RE::TESObjectREFR | virtual |
| PostCreateAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_animGraphMgr) | RE::IAnimationGraphManagerHolder | virtual |
| Predestroy() | RE::TESObjectREFR | virtual |
| preDestroyed | RE::TESObjectREFR | |
| ProcessEvent(const BSAnimationGraphEvent *a_event, BSTEventSource< BSAnimationGraphEvent > *a_dispatcher) override | RE::TESObjectREFR | virtual |
| ProcessInWater(hkpCollidable *a_collidable, float a_waterHeight, float a_deltaTime) | RE::TESObjectREFR | virtual |
| QAvailableInGame() const | RE::TESForm | virtual |
| QCanUpdateSync() const | RE::TESObjectREFR | virtual |
| QHasCurrents() const | RE::TESForm | virtual |
| QIsLODLandObject() const | RE::TESForm | virtual |
| QRefCount() const | RE::BSHandleRefObject | |
| radius | RE::Hazard | |
| refScale | RE::TESObjectREFR | |
| Release3DRelatedData() override | RE::Hazard | virtual |
| RemoveChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
| RemoveItem(TESBoundObject *a_item, std::int32_t a_count, ITEM_REMOVE_REASON a_reason, ExtraDataList *a_extraList, TESObjectREFR *a_moveToRef, const NiPoint3 *a_dropLoc=0, const NiPoint3 *a_rotate=0) | RE::TESObjectREFR | virtual |
| RemoveWeapon(BIPED_OBJECT equipIndex) | RE::TESObjectREFR | virtual |
| ResetInventory(bool a_leveledOnly) | RE::TESObjectREFR | virtual |
| Revert(BGSLoadFormBuffer *a_buf) override | RE::Hazard | virtual |
| RTTI | RE::Hazard | inlinestatic |
| SaveGame(BGSSaveFormBuffer *a_buf) override | RE::Hazard | virtual |
| SaveObjectBound() | RE::TESForm | virtual |
| Set3D(NiAVObject *a_object, bool a_queue3DTasks=true) | RE::TESObjectREFR | virtual |
| SetActionComplete(bool a_set) | RE::TESObjectREFR | virtual |
| SetActivationBlocked(bool a_blocked) | RE::TESObjectREFR | |
| SetActorCause(ActorCause *a_cause) override | RE::Hazard | virtual |
| SetAltered(bool a_set) override | RE::TESObjectREFR | virtual |
| SetAngle(const NiPoint3 &a_angle) | RE::TESObjectREFR | |
| SetAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_in) | RE::IAnimationGraphManagerHolder | |
| SetAnimationGraphManagerImpl(BSTSmartPointer< BSAnimationGraphManager > &a_in) override | RE::TESObjectREFR | virtual |
| SetBiped(const BSTSmartPointer< BipedAnim > &a_biped) | RE::TESObjectREFR | virtual |
| SetCollision(bool a_enable) | RE::TESObjectREFR | |
| SetCurrentScene(BGSScene *a_scene) | RE::TESObjectREFR | virtual |
| SetDelete(bool a_set) override | RE::TESObjectREFR | virtual |
| SetDialogueWithPlayer(bool a_flag, bool a_forceGreet, TESTopicInfo *a_topic) | RE::TESObjectREFR | virtual |
| SetDisplayName(const BSFixedString &a_name, bool a_force) | RE::TESObjectREFR | |
| SetEncounterZone(BGSEncounterZone *a_zone) | RE::TESObjectREFR | |
| SetExclusiveBranch(BGSDialogueBranch *a_branch) | RE::TESObjectREFR | virtual |
| SetFile(TESFile *a_file) | RE::TESForm | |
| SetFireNode(NiNode *a_fireNode) | RE::TESObjectREFR | virtual |
| SetFormEditorID(const char *a_str) | RE::TESForm | virtual |
| SetFormID(FormID a_id, bool a_updateFile) | RE::TESForm | virtual |
| SetFullLODRef(bool a_set) | RE::TESObjectREFR | virtual |
| SetGraphVariableBool(const BSFixedString &a_variableName, bool a_in) | RE::IAnimationGraphManagerHolder | |
| SetGraphVariableFloat(const BSFixedString &a_variableName, float a_in) | RE::IAnimationGraphManagerHolder | |
| SetGraphVariableInt(const BSFixedString &a_variableName, std::int32_t a_in) | RE::IAnimationGraphManagerHolder | |
| SetGraphVariableNiPoint3(const BSFixedString &a_variableName, NiPoint3 &a_in) const | RE::IAnimationGraphManagerHolder | |
| SetMotionType(hkpMotion::MotionType a_motionType, bool a_allowActivate=true) | RE::TESObjectREFR | |
| SetMovementComplete(bool a_set) | RE::TESObjectREFR | virtual |
| SetObjectReference(TESBoundObject *a_object) | RE::TESObjectREFR | virtual |
| SetOnLocalMap(bool a_set) override | RE::TESObjectREFR | virtual |
| SetOwner(TESForm *a_owner) | RE::TESObjectREFR | |
| SetParentCell(TESObjectCELL *a_cell) | RE::TESObjectREFR | virtual |
| SetPlayerKnows(bool a_known) | RE::TESForm | |
| SetPosition(float a_x, float a_y, float a_z) | RE::TESObjectREFR | |
| SetPosition(const NiPoint3 &a_pos) | RE::TESObjectREFR | |
| SetScale(float a_scale) | RE::TESObjectREFR | |
| SetStartingPosition(const NiPoint3 &a_pos) | RE::TESObjectREFR | virtual |
| SetTemplateActorBase(TESActorBase *a_template) | RE::TESObjectREFR | virtual |
| SetTemporary() | RE::TESObjectREFR | |
| SetupAnimEventSinks(const BSTSmartPointer< BShkbAnimationGraph > &a_animGraph) override | RE::TESObjectREFR | virtual |
| ShouldBackgroundClone() const | RE::TESObjectREFR | virtual |
| ShouldPerformRevert() const | RE::TESObjectREFR | virtual |
| ShouldSaveAnimationOnSaving() const | RE::TESObjectREFR | virtual |
| ShouldSaveAnimationOnUnloading() const | RE::TESObjectREFR | virtual |
| sound | RE::Hazard | |
| sourceFiles | RE::TESForm | |
| targetTimer | RE::Hazard | |
| RE::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
| RE::BSHandleRefObject::TES_HEAP_REDEFINE_NEW() | RE::NiRefObject | |
| TryChangeSkyCellActorsProcessLevel() | RE::TESObjectREFR | virtual |
| TryMoveToMiddleLow() | RE::TESObjectREFR | virtual |
| TryUpdateActorLastSeenTime() | RE::TESObjectREFR | virtual |
| UnequipItem(std::uint64_t a_arg1, TESBoundObject *a_object) | RE::TESObjectREFR | virtual |
| unk88 | RE::TESObjectREFR | |
| Unk_06(void) | RE::IAnimationGraphManagerHolder | virtual |
| Unk_07(void) | RE::IAnimationGraphManagerHolder | virtual |
| Unk_09(void) | RE::IAnimationGraphManagerHolder | virtual |
| Unk_0C(void) | RE::IAnimationGraphManagerHolder | virtual |
| Unk_0E(void) | RE::IAnimationGraphManagerHolder | virtual |
| Unk_67(void) | RE::TESObjectREFR | virtual |
| Unk_68(void) | RE::TESObjectREFR | virtual |
| Unk_69(void) | RE::TESObjectREFR | virtual |
| Unk_6E(void) | RE::TESObjectREFR | virtual |
| Unk_75(void) | RE::TESObjectREFR | virtual |
| Unk_78(void) | RE::TESObjectREFR | virtual |
| Unk_83(void) | RE::TESObjectREFR | virtual |
| Unk_94(void) | RE::TESObjectREFR | virtual |
| Unk_96(void) | RE::TESObjectREFR | virtual |
| Unk_A0(NiAVObject *a_node, float &a_angleX, float &a_angleZ, NiPoint3 &a_pos) const | RE::TESObjectREFR | virtual |
| Unk_A3(void) | RE::Hazard | virtual |
| Update3DPosition(bool a_warp) | RE::TESObjectREFR | virtual |
| UpdateAnimation(float a_delta) | RE::TESObjectREFR | virtual |
| UpdateAnimationGraphManager(const BSAnimationUpdateData &a_updateData) | RE::IAnimationGraphManagerHolder | |
| UpdateInDialogue(DialogueResponse *a_response, bool a_unused) | RE::TESObjectREFR | virtual |
| UpdateRefLight() | RE::TESObjectREFR | virtual |
| UpdateSoundCallBack(bool a_endSceneAction) | RE::TESObjectREFR | virtual |
| VTABLE | RE::Hazard | inlinestatic |
| ~BaseFormComponent() | RE::BaseFormComponent | virtual |
| ~BSHandleRefObject() override | RE::BSHandleRefObject | |
| ~BSTEventSink()=default | RE::BSTEventSink< BSAnimationGraphEvent > | virtual |
| ~Hazard() override | RE::Hazard | |
| ~IAnimationGraphManagerHolder() | RE::IAnimationGraphManagerHolder | virtual |
| ~NiRefObject() | RE::NiRefObject | virtual |
| ~TESForm() override | RE::TESForm | |
| ~TESObjectREFR() override | RE::TESObjectREFR | |