_pad0C | RE::NiRefObject | |
_refCount | RE::NiRefObject | |
CalcCastMagicChance(CombatController *a_combatController) const override | RE::CombatMagicCasterOffensive | virtual |
CalcMagicHoldTime(CombatController *a_combatController) const override | RE::CombatMagicCasterOffensive | virtual |
CheckStartCast(CombatController *a_combatController) override | RE::CombatMagicCasterOffensive | virtual |
CheckStopCast(CombatController *a_combatController) override | RE::CombatMagicCasterOffensive | virtual |
CheckTargetValid(const CombatController *a_combatController) | RE::CombatMagicCaster | inline |
CheckTargetValid(const CombatController *a_combatController, Actor *a_target, const CombatInventoryItemMagic *a_inventoryItem) | RE::CombatMagicCaster | inlinestatic |
DecRefCount() | RE::NiRefObject | |
DeleteThis() | RE::NiRefObject | virtual |
GetCategory() override | RE::CombatMagicCasterOffensive | virtual |
GetMagicTarget(CombatController *a_combatController) const | RE::CombatMagicCaster | virtual |
GetObjectType() override | RE::CombatMagicCasterOffensive | virtual |
GetRefCount() const noexcept | RE::NiRefObject | inline |
GetTotalObjectCount() | RE::NiRefObject | static |
IncRefCount() | RE::NiRefObject | |
inventoryItem | RE::CombatMagicCaster | |
LoadGame(BGSLoadGameBuffer *a_buf) override | RE::CombatMagicCasterOffensive | virtual |
magicItem | RE::CombatMagicCaster | |
NiRefObject() | RE::NiRefObject | |
NotifyStartCast(CombatController *a_combatController) override | RE::CombatMagicCasterOffensive | virtual |
NotifyStopCast(CombatController *a_combatController) override | RE::CombatMagicCasterOffensive | virtual |
RTTI | RE::CombatMagicCasterOffensive | inlinestatic |
SaveGame(BGSSaveGameBuffer *a_buf) override | RE::CombatMagicCasterOffensive | virtual |
SetupAimController(CombatProjectileAimController *a_aimController) | RE::CombatMagicCaster | virtual |
startCastTimer | RE::CombatMagicCasterOffensive | |
stopCastTimer | RE::CombatMagicCasterOffensive | |
TES_HEAP_REDEFINE_NEW() | RE::NiRefObject | |
VTABLE | RE::CombatMagicCasterOffensive | inlinestatic |
~CombatMagicCaster() override | RE::CombatMagicCaster | |
~CombatMagicCasterOffensive() override | RE::CombatMagicCasterOffensive | |
~CombatObject() override | RE::CombatObject | |
~NiRefObject() | RE::NiRefObject | virtual |