CommonLibSSE (powerof3)
RE::CombatInventoryItem Member List

This is the complete list of members for RE::CombatInventoryItem, including all inherited members.

_pad0CRE::NiRefObject
_refCountRE::NiRefObject
CalculateScore(CombatController *a_controller)=0RE::CombatInventoryItempure virtual
CATEGORY enum nameRE::CombatInventoryItem
CheckBusy(CombatController *a_controller)RE::CombatInventoryItemvirtual
CheckShouldEquip(CombatController *a_controller)RE::CombatInventoryItemvirtual
Clone()=0RE::CombatInventoryItempure virtual
DecRefCount()RE::NiRefObject
DeleteThis()RE::NiRefObjectvirtual
Equip(CombatController *a_controller)RE::CombatInventoryItemvirtual
GetCategory()=0RE::CombatInventoryItempure virtual
GetDescription(const char *a_dest, std::uint32_t a_size)RE::CombatInventoryItemvirtual
GetEquipRange()RE::CombatInventoryItemvirtual
GetEquipType(BGSEquipSlot a_slot)RE::CombatInventoryItemvirtual
GetMaxRange()RE::CombatInventoryItemvirtual
GetMinRange()RE::CombatInventoryItemvirtual
GetObjectType()=0RE::CombatObjectpure virtual
GetOptimalRange()RE::CombatInventoryItemvirtual
GetRefCount() const noexceptRE::NiRefObjectinline
GetResource(CombatInventoryItemResource &a_resource)RE::CombatInventoryItemvirtual
GetTotalObjectCount()RE::NiRefObjectstatic
GetType()RE::CombatInventoryItemvirtual
IncRefCount()RE::NiRefObject
IsValid()RE::CombatInventoryItemvirtual
itemRE::CombatInventoryItem
itemScoreRE::CombatInventoryItem
itemSlotRE::CombatInventoryItem
LoadGame(BGSLoadGameBuffer *a_buf) overrideRE::CombatInventoryItemvirtual
NiRefObject()RE::NiRefObject
RTTIRE::CombatInventoryIteminlinestatic
SaveGame(BGSSaveGameBuffer *a_buf) overrideRE::CombatInventoryItemvirtual
TES_HEAP_REDEFINE_NEW()RE::NiRefObject
TYPE enum nameRE::CombatInventoryItem
Unequip(CombatController *a_controller)RE::CombatInventoryItemvirtual
unk1CRE::CombatInventoryItem
VTABLERE::CombatInventoryIteminlinestatic
~CombatInventoryItem() overrideRE::CombatInventoryItem
~CombatObject() overrideRE::CombatObject
~NiRefObject()RE::NiRefObjectvirtual