CommonLibSSE (powerof3)
RE::BoundItemEffect Member List

This is the complete list of members for RE::BoundItemEffect, including all inherited members.

AdjustForPerks(Actor *a_caster, MagicTarget *a_target)RE::ActiveEffectvirtual
CanFinish() overrideRE::BoundItemEffectvirtual
casterRE::ActiveEffect
castingSourceRE::ActiveEffect
CheckCustomSkillUseConditions() constRE::ActiveEffectvirtual
ClearTargetImpl() overrideRE::BoundItemEffectvirtual
Compare(ActiveEffect *a_otherEffect)RE::ActiveEffectvirtual
conditionStatusRE::ActiveEffect
ConditionStatus enum nameRE::ActiveEffect
Dispel(bool a_force)RE::ActiveEffect
displacementSpellRE::ActiveEffect
durationRE::ActiveEffect
effectRE::ActiveEffect
elapsedSecondsRE::ActiveEffect
EvaluateConditions(float a_delta, bool a_forceUpdate)RE::ActiveEffectvirtual
Finish() overrideRE::BoundItemEffectvirtual
FinishLoadGame(BGSLoadFormBuffer *a_buf) overrideRE::BoundItemEffectvirtual
Flag enum nameRE::ActiveEffect
flagsRE::ActiveEffect
GetAllowMultipleCastingSourceStacking()RE::ActiveEffectvirtual
GetBaseObject() noexceptRE::ActiveEffect
GetBaseObject() const noexceptRE::ActiveEffect
GetCasterActor() constRE::ActiveEffect
GetCustomSkillUseMagnitudeMultiplier(float a_mult) constRE::ActiveEffectvirtual
GetMagnitude() constRE::ActiveEffect
GetTargetActor()RE::ActiveEffect
GetTargetActor() constRE::ActiveEffect
GetVisualsTarget()RE::ActiveEffectvirtual
HandleEvent(const BSFixedString &a_eventName)RE::ActiveEffectvirtual
HandleQueuedStart()RE::ActiveEffectvirtual
hitEffectControllerRE::ActiveEffect
hitEffectsRE::ActiveEffect
IsCausingHealthDamage()RE::ActiveEffectvirtual
LoadGame(BGSLoadFormBuffer *a_buf) overrideRE::BoundItemEffectvirtual
magnitudeRE::ActiveEffect
OnAdd(MagicTarget *a_target)RE::ActiveEffectvirtual
OnRemove()RE::ActiveEffectvirtual
pad86RE::ActiveEffect
pad8CRE::ActiveEffect
persistentSoundRE::ActiveEffect
ProcessEvent(const ActorInventoryEvent *a_event, BSTEventSource< ActorInventoryEvent > *a_eventSource) overrideRE::BoundItemEffectvirtual
Revert(BGSLoadFormBuffer *a_buf) overrideRE::BoundItemEffectvirtual
RTTIRE::BoundItemEffectinlinestatic
SaveGame(BGSSaveFormBuffer *a_buf) overrideRE::BoundItemEffectvirtual
SetLocation(const NiPoint3 &a_location)RE::ActiveEffectvirtual
ShouldDispelOnDeath() constRE::ActiveEffectvirtual
sourceRE::ActiveEffect
sourceNodeRE::ActiveEffect
spellRE::ActiveEffect
spellsRE::BoundItemEffect
Start() overrideRE::BoundItemEffectvirtual
SwitchAttachedRoot(NiNode *a_root, NiNode *a_attachRoot)RE::ActiveEffectvirtual
targetRE::ActiveEffect
unkB0RE::BoundItemEffect
unkB1RE::BoundItemEffect
unkB2RE::BoundItemEffect
Update(float a_delta) overrideRE::BoundItemEffectvirtual
usUniqueIDRE::ActiveEffect
VMTYPEIDRE::ActiveEffectinlinestatic
VTABLERE::BoundItemEffectinlinestatic
~ActiveEffect()RE::ActiveEffectvirtual
~BoundItemEffect()RE::BoundItemEffectvirtual
~BSTEventSink()=defaultRE::BSTEventSink< ActorInventoryEvent >virtual