_refCount | RE::BSIntrusiveRefCounted | mutableprotected |
BSLightingShaderMaterialBase | RE::BSLightingShaderMaterialEnvmap | friend |
ClearTextures() override | RE::BSLightingShaderMaterialEnvmap | virtual |
ComputeCRC32(void) override | RE::BSLightingShaderMaterialEnvmap | virtual |
CopyBaseMembers(BSLightingShaderMaterialBase *a_other) | RE::BSLightingShaderMaterialBase | |
CopyMembers(BSShaderMaterial *a_other) override | RE::BSLightingShaderMaterialEnvmap | virtual |
Create() override | RE::BSLightingShaderMaterialEnvmap | virtual |
CreateMaterial(Feature a_feature) | RE::BSLightingShaderMaterialBase | static |
CreateMaterial() | RE::BSLightingShaderMaterialBase | static |
Ctor() | RE::BSLightingShaderMaterialEnvmap | inlineprotected |
DecRef() const | RE::BSIntrusiveRefCounted | inline |
diffuseRenderTargetSourceIndex | RE::BSLightingShaderMaterialBase | |
diffuseTexture | RE::BSLightingShaderMaterialBase | |
DoIsCopy(BSShaderMaterial *a_other) override | RE::BSLightingShaderMaterialBase | virtual |
envMapScale | RE::BSLightingShaderMaterialEnvmap | |
envMaskTexture | RE::BSLightingShaderMaterialEnvmap | |
envTexture | RE::BSLightingShaderMaterialEnvmap | |
Feature enum name | RE::BSShaderMaterial | |
FEATURE | RE::BSLightingShaderMaterialEnvmap | inlinestatic |
GetDefault() override | RE::BSLightingShaderMaterialBase | virtual |
GetFeature() const override | RE::BSLightingShaderMaterialEnvmap | virtual |
GetTextures(void) override | RE::BSLightingShaderMaterialEnvmap | virtual |
GetTextureSet() const | RE::BSLightingShaderMaterialBase | |
GetType() const override | RE::BSLightingShaderMaterialBase | virtual |
hashKey | RE::BSShaderMaterial | |
IncRef() const | RE::BSIntrusiveRefCounted | inline |
LoadBinary(NiStream &a_stream) override | RE::BSLightingShaderMaterialEnvmap | virtual |
materialAlpha | RE::BSLightingShaderMaterialBase | |
normalTexture | RE::BSLightingShaderMaterialBase | |
OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet *a_textureSet) override | RE::BSLightingShaderMaterialEnvmap | virtual |
pad44 | RE::BSLightingShaderMaterialBase | |
pad54 | RE::BSLightingShaderMaterialBase | |
pad74 | RE::BSLightingShaderMaterialBase | |
padB4 | RE::BSLightingShaderMaterialEnvmap | |
ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override | RE::BSLightingShaderMaterialEnvmap | virtual |
refractionPower | RE::BSLightingShaderMaterialBase | |
rimLightPower | RE::BSLightingShaderMaterialBase | |
rimSoftLightingTexture | RE::BSLightingShaderMaterialBase | |
RTTI | RE::BSLightingShaderMaterialEnvmap | inlinestatic |
SaveBinary(NiStream &a_stream) override | RE::BSLightingShaderMaterialEnvmap | virtual |
SetTextureSet(NiPointer< BSTextureSet > a_textureSet) | RE::BSLightingShaderMaterialBase | |
specularBackLightingTexture | RE::BSLightingShaderMaterialBase | |
specularColor | RE::BSLightingShaderMaterialBase | |
specularColorScale | RE::BSLightingShaderMaterialBase | |
specularPower | RE::BSLightingShaderMaterialBase | |
subSurfaceLightRolloff | RE::BSLightingShaderMaterialBase | |
TES_HEAP_REDEFINE_NEW() | RE::BSIntrusiveRefCounted | |
texCoordOffset | RE::BSShaderMaterial | |
texCoordScale | RE::BSShaderMaterial | |
textureClampMode | RE::BSLightingShaderMaterialBase | |
textureSet | RE::BSLightingShaderMaterialBase | |
Type enum name | RE::BSShaderMaterial | |
unk30 | RE::BSShaderMaterial | |
unk34 | RE::BSShaderMaterial | |
unk98 | RE::BSLightingShaderMaterialBase | |
VTABLE | RE::BSLightingShaderMaterialEnvmap | inlinestatic |
~BSLightingShaderMaterialBase() override | RE::BSLightingShaderMaterialBase | |
~BSLightingShaderMaterialEnvmap() override | RE::BSLightingShaderMaterialEnvmap | |
~BSShaderMaterial() | RE::BSShaderMaterial | virtual |