14 class BSCullingProcess;
16 class BSShaderAccumulator;
19 class ShadowSceneNode;
20 class TESImageSpaceModifier;
63 return func(
this, a_fov);
69 return func(
this, a_rotate);
75 return func(
this, a_pos);
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:711
Definition: BSCullingProcess.h:17
Definition: BSAtomic.h:49
Definition: BSTArray.h:377
Definition: NiFrustum.h:6
Definition: NiMatrix3.h:8
Definition: NiSmartPointer.h:9
Definition: ShadowSceneNode.h:17
Definition: UI3DSceneManager.h:51
NiPointer< NiCamera > camera
Definition: UI3DSceneManager.h:85
std::uint16_t pad02
Definition: UI3DSceneManager.h:80
INTERFACE_LIGHT_SCHEME currentlightScheme
Definition: UI3DSceneManager.h:90
NiPointer< NiNode > menuObjects[8]
Definition: UI3DSceneManager.h:88
void SetCameraRotate(const RE::NiMatrix3 &a_rotate)
Definition: UI3DSceneManager.h:65
NiMatrix3 cachedCameraRot
Definition: UI3DSceneManager.h:95
std::uint8_t pad01
Definition: UI3DSceneManager.h:79
ShadowSceneNode * shadowSceneNode
Definition: UI3DSceneManager.h:87
BSTArray< INTERFACE_LIGHT_SCHEME > lightSchemes
Definition: UI3DSceneManager.h:92
NiPointer< BSShaderAccumulator > unk10
Definition: UI3DSceneManager.h:83
BSSpinLock lock
Definition: UI3DSceneManager.h:86
std::uint32_t pad94
Definition: UI3DSceneManager.h:91
void SetCameraFOV(float a_fov)
Definition: UI3DSceneManager.h:59
BSTArray< NiPointer< TESImageSpaceModifier > > imageSpaceMods
Definition: UI3DSceneManager.h:93
NiPointer< BSShaderAccumulator > unk18
Definition: UI3DSceneManager.h:84
void SetCameraPosition(const RE::NiPoint3 &a_pos)
Definition: UI3DSceneManager.h:71
NiPoint3 cachedCameraPos
Definition: UI3DSceneManager.h:94
BSCullingProcess * cullingProcess
Definition: UI3DSceneManager.h:82
std::uint32_t pad04
Definition: UI3DSceneManager.h:81
BSTArray< MenuLight * > menuLights
Definition: UI3DSceneManager.h:89
NiFrustum viewFrustum
Definition: UI3DSceneManager.h:96
static UI3DSceneManager * GetSingleton()
Definition: UI3DSceneManager.h:53
Definition: Relocation.h:875
Definition: AbsorbEffect.h:6
INTERFACE_LIGHT_SCHEME
Definition: UI3DSceneManager.h:23
Definition: BSTSingleton.h:50