CommonLibSSE (powerof3)
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BSTempEffectSPG.h
Go to the documentation of this file.
1#pragma once
2
3#include "RE/B/BSTempEffect.h"
5
6namespace RE
7{
8 class BGSShaderParticleGeometryData;
9 class NiAVObject;
10
12 {
13 public:
14 inline static constexpr auto RTTI = RTTI_BSTempEffectSPG;
15 inline static constexpr auto Ni_RTTI = NiRTTI_BSTempEffectSPG;
16 inline static constexpr auto TYPE = TEMP_EFFECT_TYPE::kSPG;
17
18 ~BSTempEffectSPG() override; // 00
19
20 // override (BSTempEffect)
21 const NiRTTI* GetRTTI() const override; // 02
22 void Detach() override; // 27
23 bool Update(float a_arg1) override; // 28
24 TEMP_EFFECT_TYPE GetType() const override; // 2C - { return kSPG; }
25 void SaveGame(BGSSaveGameBuffer* a_buf) override; // 2D
26 void LoadGame(BGSLoadGameBuffer* a_buf) override; // 2E
27 void FinishLoadGame(BGSLoadGameBuffer* a_buf) override; // 2F
28
29 // members;
32 float unk40; // 40
33 float unk44; // 40
34 bool unk48; // 45
35 std::uint8_t pad49; // 49
36 std::uint16_t pad4A; // 4A
37 std::uint32_t pad4C; // 4C
38 };
39 static_assert(sizeof(BSTempEffectSPG) == 0x50);
40}
Definition: BGSShaderParticleGeometryData.h:18
Definition: BSTempEffect.h:29
Definition: BSTempEffectSPG.h:12
void LoadGame(BGSLoadGameBuffer *a_buf) override
void Detach() override
BGSShaderParticleGeometryData * data
Definition: BSTempEffectSPG.h:30
bool Update(float a_arg1) override
static constexpr auto RTTI
Definition: BSTempEffectSPG.h:14
~BSTempEffectSPG() override
float unk44
Definition: BSTempEffectSPG.h:33
float unk40
Definition: BSTempEffectSPG.h:32
void FinishLoadGame(BGSLoadGameBuffer *a_buf) override
TEMP_EFFECT_TYPE GetType() const override
NiPointer< NiAVObject > spg3D
Definition: BSTempEffectSPG.h:31
static constexpr auto TYPE
Definition: BSTempEffectSPG.h:16
std::uint8_t pad49
Definition: BSTempEffectSPG.h:35
static constexpr auto Ni_RTTI
Definition: BSTempEffectSPG.h:15
bool unk48
Definition: BSTempEffectSPG.h:34
std::uint16_t pad4A
Definition: BSTempEffectSPG.h:36
std::uint32_t pad4C
Definition: BSTempEffectSPG.h:37
const NiRTTI * GetRTTI() const override
void SaveGame(BGSSaveGameBuffer *a_buf) override
Definition: NiSmartPointer.h:9
Definition: NiRTTI.h:6
Definition: AbsorbEffect.h:6
TEMP_EFFECT_TYPE
Definition: BSTempEffect.h:13
constexpr REL::ID NiRTTI_BSTempEffectSPG(static_cast< std::uint64_t >(515940))
constexpr REL::ID RTTI_BSTempEffectSPG(static_cast< std::uint64_t >(686057))