27 virtual void ProcessRawInput(int32_t a_rawX, int32_t a_rawY,
float& a_outX,
float& a_outY);
Definition: BSGamepadDevice.h:13
virtual void ProcessRawInput(int32_t a_rawX, int32_t a_rawY, float &a_outX, float &a_outY)
virtual void Unk_0C(void)
bool IsEnabled() const override
std::uint16_t padCE
Definition: BSGamepadDevice.h:34
bool listeningForInput
Definition: BSGamepadDevice.h:33
std::int32_t userIndex
Definition: BSGamepadDevice.h:31
static constexpr auto RTTI
Definition: BSGamepadDevice.h:15
~BSGamepadDevice() override
virtual void Unk_0A(void)
bool connected
Definition: BSGamepadDevice.h:32
virtual void Unk_09(void)=0
virtual void Unk_0B(void)
virtual void Unk_0E(void)
Definition: BSTEvent.h:19
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSGamepadDevice(static_cast< std::uint64_t >(690309))