Definition: BSDirectInputManager.h:8
XINPUT_GAMEPAD_BUTTON
Definition: XINPUT.h:13
@ XINPUT_GAMEPAD_A
Definition: XINPUT.h:24
@ XINPUT_GAMEPAD_BUTTON_MASK
Definition: XINPUT.h:28
@ XINPUT_GAMEPAD_DPAD_LEFT
Definition: XINPUT.h:16
@ XINPUT_GAMEPAD_Y
Definition: XINPUT.h:27
@ XINPUT_GAMEPAD_LEFT_THUMB
Definition: XINPUT.h:20
@ XINPUT_GAMEPAD_RIGHT_SHOULDER
Definition: XINPUT.h:23
@ XINPUT_GAMEPAD_START
Definition: XINPUT.h:18
@ XINPUT_GAMEPAD_RIGHT_THUMB
Definition: XINPUT.h:21
@ XINPUT_GAMEPAD_B
Definition: XINPUT.h:25
@ XINPUT_GAMEPAD_BACK
Definition: XINPUT.h:19
@ XINPUT_GAMEPAD_DPAD_RIGHT
Definition: XINPUT.h:17
@ XINPUT_GAMEPAD_DPAD_UP
Definition: XINPUT.h:14
@ XINPUT_GAMEPAD_X
Definition: XINPUT.h:26
@ XINPUT_GAMEPAD_DPAD_DOWN
Definition: XINPUT.h:15
@ XINPUT_GAMEPAD_LEFT_SHOULDER
Definition: XINPUT.h:22
constexpr std::uint8_t XINPUT_GAMEPAD_TRIGGER_THRESHOLD
Definition: XINPUT.h:7
constexpr std::uint16_t XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE
Definition: XINPUT.h:6
constexpr std::uint16_t XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE
Definition: XINPUT.h:5