8 class SummonPlacementEffect;
Definition: ActiveEffect.h:27
Definition: SummonCreatureEffect.h:11
void ClearTargetImpl() override
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
void HandleEvent(const BSFixedString &a_eventName) override
std::uint16_t padBA
Definition: SummonCreatureEffect.h:38
bool unkB9
Definition: SummonCreatureEffect.h:37
std::uint32_t unkAC
Definition: SummonCreatureEffect.h:34
std::uint32_t padBC
Definition: SummonCreatureEffect.h:39
~SummonCreatureEffect() override
static constexpr auto VTABLE
Definition: SummonCreatureEffect.h:14
void Update(float a_delta) override
NiPoint3 location
Definition: SummonCreatureEffect.h:31
bool unkB8
Definition: SummonCreatureEffect.h:36
NiPoint3 rotation
Definition: SummonCreatureEffect.h:32
SummonPlacementEffect * summonPlacementEffect
Definition: SummonCreatureEffect.h:35
static constexpr auto RTTI
Definition: SummonCreatureEffect.h:13
void SaveGame(BGSSaveFormBuffer *a_buf) override
ActorHandle commandedActor
Definition: SummonCreatureEffect.h:33
void LoadGame(BGSLoadFormBuffer *a_buf) override
void SetLocation(const NiPoint3 &a_location) override
Definition: SummonPlacementEffect.h:22
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_SummonCreatureEffect
Definition: Offsets_VTABLE.h:12786
constexpr REL::ID RTTI_SummonCreatureEffect(static_cast< std::uint64_t >(686561))