11 class NiSourceTexture;
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:505
Definition: Relocation.h:210
@ kTotal
Definition: BSBloodSplatterShaderProperty.h:25
Definition: NiSmartPointer.h:9
Definition: ScreenSplatter.h:14
float hRadius
Definition: ScreenSplatter.h:36
bool enabled
Definition: ScreenSplatter.h:37
std::uint16_t pad02
Definition: ScreenSplatter.h:31
NiPointer< NiCamera > camera
Definition: ScreenSplatter.h:34
static ScreenSplatter * GetSingleton()
Definition: ScreenSplatter.h:16
bool pad21
Definition: ScreenSplatter.h:38
float wRadius
Definition: ScreenSplatter.h:35
NiPointer< NiSourceTexture > textures[BSBloodSplatterShaderProperty::kTotal]
Definition: ScreenSplatter.h:41
void Clear()
Definition: ScreenSplatter.h:22
NiPointer< NiNode > root
Definition: ScreenSplatter.h:33
std::uint32_t pad04
Definition: ScreenSplatter.h:32
std::uint32_t uiCount
Definition: ScreenSplatter.h:40
std::uint8_t pad01
Definition: ScreenSplatter.h:30
std::uint16_t pad22
Definition: ScreenSplatter.h:39
Definition: AbsorbEffect.h:6
Definition: BSTSingleton.h:50